I don't get it.

karamazovapy

Inkster Jr.
Joined
Jun 2, 2015
Messages
17
One round, I lead the team. We crush the other side and I'm the top player with a K/D > 1. The next round, it's a new team, and we get completely shut out. How does this happen? It's not like I'm playing differently. I'm not changing weapons. My teammates have relatively similar ratings, so it's not like there's a huge change. Is anyone else experiencing this? Does anyone know what's going on? Are the people with A+ ratings the statistically lucky few who have wandered into their scores with considerable skill, but also a significant amount of luck they refuse to acknowledge? As somebody in North America, (does ping matter?) I'm just frustrated with competitive play. I don't understand how I can shut a team down one round and then make zero impact the next.
 

karamazovapy

Inkster Jr.
Joined
Jun 2, 2015
Messages
17
While I'm here - in no way do I understand how my team can have a 4-2 advantage and NO ONE reclaims the zone. HOW DOES THAT HAPPEN??? WHAT IS GOING ON??? It blows my mind. I genuinely do not understand.
 

Bottlecapn

Inkling Commander
Joined
Apr 23, 2015
Messages
335
Location
United States, Tennessee
NNID
Bottlecapn
One round, I lead the team. We crush the other side and I'm the top player with a K/D > 1. The next round, it's a new team
You answered your own question.

While I'm here - in no way do I understand how my team can have a 4-2 advantage and NO ONE reclaims the zone. HOW DOES THAT HAPPEN??? WHAT IS GOING ON??? It blows my mind. I genuinely do not understand.
usually when that happens, you're not claiming the zone either, which means its kinda your fault. your teammates could very well be thinking the same thing. they could be off killing the other two, or filling their special meter.
 

Power

Inkling Commander
Joined
May 31, 2015
Messages
441
Location
America
Agree with the mewtwo person above me, it usually is your fault if you are so close to winning but lose. Everyone faces these problems, it is up to you to adapt to it. Getting first place doesn't mean you did the best you can do in terms of winning the game. There are ALWAYS things to look out for, bad positiioning, lack of team support, rushed too much, not focusing on the objective enough (or too much in very rare circumstances), etc.
 

karamazovapy

Inkster Jr.
Joined
Jun 2, 2015
Messages
17
usually when that happens, you're not claiming the zone either, which means its kinda your fault.
I usually *do* work toward the objective. That's why this behavior confuses and frustrates me. Why are other players standing around the zone instead of reclaiming it? I can't tell if you misunderstood my post or invented a parallel scenario to make an unrelated point.
 

Fightersword

Good TOs are Capitalists
Joined
May 20, 2015
Messages
384
NNID
Fightersword
your play is not consistent. You probably need to reflect on your play and check for mistakes, like overextending or others, to see if there are areas you can improve. Overextension problems are usually the main reasons people will do a complete shut out one game with a great number of kills, then get stomped in the next game. There are other possible reasons, but check yourself for overextending first.
 

karamazovapy

Inkster Jr.
Joined
Jun 2, 2015
Messages
17
So - my two frustrations were inconsistency between games and teammates who seem to willfully neglect game objectives. It doesn't sound like anyone else has experienced these things first hand. I'm not even going to pretend that I'm a top player, because I'm not one. I have plenty of room for improvement. I realize that, and armed with that knowledge was still having difficulty reconciling the two frustrations I mentioned.

Thanks for the responses.

Anybody else who shows up is welcome to tell me how I should be playing differently, but I was more interested in what else is happening here. While "you are not the best" is accurate feedback, I don't feel it explains what I'm describing very well.
 

Fightersword

Good TOs are Capitalists
Joined
May 20, 2015
Messages
384
NNID
Fightersword
So - my two frustrations were inconsistency between games and teammates who seem to willfully neglect game objectives. It doesn't sound like anyone else has experienced these things first hand. I'm not even going to pretend that I'm a top player, because I'm not one. I have plenty of room for improvement. I realize that, and armed with that knowledge was still having difficulty reconciling the two frustrations I mentioned.

Thanks for the responses.

Anybody else who shows up is welcome to tell me how I should be playing differently, but I was more interested in what else is happening here. While "you are not the best" is accurate feedback, I don't feel it explains what I'm describing very well.
You really can't do anything about teammates other than pick up their slack, but they may be doing something else, like zoning, or may feel unsafe even if they are safe. I've seen more the opposite problem where teammates rush down the objective and get crushed.

I haven't been inconsistent very often in my games, I've only heard a lot from inconsistent players. Most of them do wholly blame their team, and to your credit, you aren't doing that, and are being very polite and looking for ways to improve. What inconsistency means is that something in your playstyle is getting very variable results and should be phased out, likely something that gets very good results if the other team doesn't know how to deal with it. these tactics, whatever they may be, are likely to further fail you as you move up in the game.

it's really hard to see precisely what you may be doing wrong without seeing you play. All of the advice I could give is really just a guess and a suggestion to things you may want to look out for. I think it's some overextending because you shut people out some games and get smashed in others, which is something I see a lot with overextending players, or players that play away from their team aggressively (the two often go hand in hand). You may also be trying to flank very often when opponents are not distracted by the rest of your team or something else, which will get you countered, pushed away, and even killed very often by aware opponents. In either cases, you need to be able to sift out bad opportunities for good ones, even if that means taking a step back for a moment.

It could always just be your weapon choice being poor in some matches compared to others, depending on what opponents pick. In that case there's not much you can really do other than take up another weapon and use both, which may help you do more consistently in the long term.
 

Kaliafornia

Splatin' through Inkopolis with my woes....
Joined
Jun 1, 2015
Messages
346
Location
Seattle/L.A.
NNID
Kaliafornia
One round, I lead the team. We crush the other side and I'm the top player with a K/D > 1. The next round, it's a new team, and we get completely shut out. How does this happen? It's not like I'm playing differently. I'm not changing weapons. My teammates have relatively similar ratings, so it's not like there's a huge change. Is anyone else experiencing this? Does anyone know what's going on? Are the people with A+ ratings the statistically lucky few who have wandered into their scores with considerable skill, but also a significant amount of luck they refuse to acknowledge? As somebody in North America, (does ping matter?) I'm just frustrated with competitive play. I don't understand how I can shut a team down one round and then make zero impact the next.

I'm A+ in NA and there are still things in my game I need to improve on and as far as luck I consider myself unlucky in the team draw most of the time. The biggest thing about your teammates is you never know how well you all will work and adapt together. Even on an all A+ team, combined we could play like Cs if we just cant get in sync or have poor weapon combinations. Most of that is out of your control, combined with the fact matchmaking will often put you on the "bad" team if you have been having a win streak to balance things (sometimes it also keeps you on the "bad" team as well). That said there are things you can do to prevent a loss. Awareness is key, so is "taking the route less traveled" to get the jump on opponents. Even in A rooms so many people dont watch their backs.

A thing I like to do is always be aware of where my team is and what they are doing. 2 people don't need to flank the same side. If all of your team is advancing, advance as well. Try to complement what they are doing in some way.
 

Marraphy

Inkling Cadet
Joined
Apr 23, 2015
Messages
179
NNID
Marraph
I feel you. While it is really dependent on individual gameplay, I think it's still possible for one person to make no mistakes and yet still lose because they were simply on a bad team. Ranked has been really frustrating because of that, because my rank is always a constant sway back and forth and I either get really lucky and go on a win streak or get really unlucky and go on a losing streak
 

___shan

Inkster Jr.
Joined
Jul 28, 2015
Messages
24
NNID
illegalcopy
Without going into what others have gone into, further reasons why results can vary wildly from one match to other could include:
- Weapon mix in the team that wins/loses
- Map selection
- A combination of both of the above

I've seen teams win in ranked where each of the players has had more deaths than kills - this highlighted to me the need to not focus so much on killing (unless necessary) and instead in being watchful of what your team and the other team are doing and plan to fill any weak spots and to exploit the other teams weaknesses. I try to be adaptable and not follow the same patterns every match.
 

ZainreFang

Pro Squid
Joined
Jul 1, 2015
Messages
109
NNID
ZainreFang
So - my two frustrations were inconsistency between games and teammates who seem to willfully neglect game objectives. It doesn't sound like anyone else has experienced these things first hand. I'm not even going to pretend that I'm a top player, because I'm not one. I have plenty of room for improvement. I realize that, and armed with that knowledge was still having difficulty reconciling the two frustrations I mentioned.

Thanks for the responses.

Anybody else who shows up is welcome to tell me how I should be playing differently, but I was more interested in what else is happening here. While "you are not the best" is accurate feedback, I don't feel it explains what I'm describing very well.
I have.
 

Power

Inkling Commander
Joined
May 31, 2015
Messages
441
Location
America
I would recommend looking at @Fightersword 's guide. I haven't implemented the ideas found in it yet, but I will see how it goes. The logic seems sound. Good guide imo, especially if any of you feel that you are at a standstill of where you are at. You got to try something right?
 

Fightersword

Good TOs are Capitalists
Joined
May 20, 2015
Messages
384
NNID
Fightersword
I would recommend looking at @Fightersword 's guide. I haven't implemented the ideas found in it yet, but I will see how it goes. The logic seems sound. Good guide imo, especially if any of you feel that you are at a standstill of where you are at. You got to try something right?
Well thanks for the plug, I'm really glad you like my guide. Uhhh, I was planning on reworking a little on the 1v1 because I feel a bit here and there on it is inaccurate: I slightly undervalued jumping, as it's a good idea to jump when you commit if you expect to get the kill on that commit, and may have been a little harsh at swimming at too sharp of an angle, because I've had a fair amount of success doing that, mostly as a counter to opponents, especially when I'm a bit put against a wall. I also use ninja squid so I'm afraid that may also affect my judgement.

But I agree, read my guide, and rate it and like it *shameless self plugging and e-begging alert* :P
 

Power

Inkling Commander
Joined
May 31, 2015
Messages
441
Location
America
haha yeah. Got to get the good ideas out there for the community to learn. I did play better today before I got kicked out for maintenance, so there is some anecdotal evidence for ya. Took less risky rewards, and my team was able to hold the point. Even with my random garbage aim at times, we still won. I am finally getting back to the level I once was. Hopefully on to S+ now after I clear some bad habits and get razor sharp aim.
 

Fightersword

Good TOs are Capitalists
Joined
May 20, 2015
Messages
384
NNID
Fightersword
haha yeah. Got to get the good ideas out there for the community to learn. I did play better today before I got kicked out for maintenance, so there is some anecdotal evidence for ya. Took less risky rewards, and my team was able to hold the point. Even with my random garbage aim at times, we still won. I am finally getting back to the level I once was. Hopefully on to S+ now after I clear some bad habits and get razor sharp aim.
I'm glad it seems to be working for you. It does make me happy to know people are getting something out of it, because that's of course the whole reason I made the guide :p

And the way I played today, if anyone needs to reread my guide... it's me...
 

Bottlecapn

Inkling Commander
Joined
Apr 23, 2015
Messages
335
Location
United States, Tennessee
NNID
Bottlecapn
I usually *do* work toward the objective. That's why this behavior confuses and frustrates me. Why are other players standing around the zone instead of reclaiming it? I can't tell if you misunderstood my post or invented a parallel scenario to make an unrelated point.
Sorry for responding without a full answer, my bad. With my now new experience, (I was B+ at the time of posting, now A. not that it matters much but anywho) I've realized that people commit WAY too much on getting kills. They're also expecting teammates to get objectives for them. Which in a way, isn't that bad of a trait, considering some weapons are great for defense and should just focus on guarding. I do it sometimes. Sometimes it works out, other times all my teammates have the same idea and we end up missing the objective. Can't wait to play with my Squad so Skype can fix this communication problem.
 

Power

Inkling Commander
Joined
May 31, 2015
Messages
441
Location
America
I have noticed people try to be the star of the team and even if they get first place, their recklessness causes loss of positioning and control of tower or zones. Waiting to coordinate attacks with your teammates is key. Use your teammates as best as you can. Whether it be by bubbling all of them, using them as a distraction, helping them where their weapons fall short. Be ready to adapt your play, Here is a simple example that many should already know where it goes.

On triggerfish: 2 Other chargers, a squiffer and a roller.
I was the squiffer, obviously I didn't need to stay back, be defensive and cover the zone at our base as the long range guys had it covered. So I went to the opponents base with my roller buddy. We knocked the other team out fairly easily due to utilizing each others weapons to the best of our ability. The roller worked with my bubbler, and he also covered the squiffers weakness of super close combat or when one guy was targeting me.

A fairly simple example, but you guys should get the point.

One of my impressive games, imo was one time when I went 2-0. The rest of the team had a similar K/D ratio, but we were able to successfully stall the opponent until time ran down. (zones) These are the kinds of things that aren't measured via K/D ratio.

Take my advice with a grain of salt, as it is merely anecdotal evidence of one person.
 

Bottlecapn

Inkling Commander
Joined
Apr 23, 2015
Messages
335
Location
United States, Tennessee
NNID
Bottlecapn
I have noticed people try to be the star of the team and even if they get first place, their recklessness causes loss of positioning and control of tower or zones. Waiting to coordinate attacks with your teammates is key. Use your teammates as best as you can. Whether it be by bubbling all of them, using them as a distraction, helping them where their weapons fall short. Be ready to adapt your play, Here is a simple example that many should already know where it goes.

On triggerfish: 2 Other chargers, a squiffer and a roller.
I was the squiffer, obviously I didn't need to stay back, be defensive and cover the zone at our base as the long range guys had it covered. So I went to the opponents base with my roller buddy. We knocked the other team out fairly easily due to utilizing each others weapons to the best of our ability. The roller worked with my bubbler, and he also covered the squiffers weakness of super close combat or when one guy was targeting me.

A fairly simple example, but you guys should get the point.

One of my impressive games, imo was one time when I went 2-0. The rest of the team had a similar K/D ratio, but we were able to successfully stall the opponent until time ran down. (zones) These are the kinds of things that aren't measured via K/D ratio.

Take my advice with a grain of salt, as it is merely anecdotal evidence of one person.
Been looking around for you. I played a few matches with you about a week ago and I gotta say you're a great Squiffer player. You probably don't remember me, but I went by TD★Cap'n.
 

Users who are viewing this thread

Top Bottom