vitellary
Inkling Cadet
- Joined
- Jan 30, 2024
- Messages
- 252
- Pronouns
- they/them
first and foremost, the list!
this was a project i started while chill season was getting revealed, since we're getting pretty close to having 2nd kits on every weapon now. i was bored and was stuck waiting in a parking lot for several hours with only my phone, so i booted up google docs and, with the help of my girlfriend, we brainstormed kit ideas for every single weapon in the game! it even includes 2 kits for the 20ish weapons that haven't received a 2nd kit yet
these kit ideas try to balance what i think is realistic for the game, while also trying to make sure every kit would actually be fun. it also makes an attempt to have a healthy spread of specials: the final version of this list manages to put EVERY special on exactly 10 kits, with an exception of splashdown which i could only fit on 9. that's just how the math worked out sorry splashdown!
some personal highlights (one or two from each class):
i know that's a LOT but i'm curious to hear people's thoughts on these! would love to hear what kits people like, or hate, or just their own kits they think could happen instead of what i wrote down here. in general i just love thinking about kit design for this game so even if you don't wanna read all that i'm curious what kinds of things people think could happen for future kits
(also, side note: i originally had written down ideas for the upcoming new weapons just guessing based on the datamined internal names, but i didn't include that because a] idk whether datamines are too spoilery for these forums and wanted to err on the side of not including them, and b] they're like 99% gonna be wrong anyway lol)
(also hopefully that doc link works it's hard to test if it does)
this was a project i started while chill season was getting revealed, since we're getting pretty close to having 2nd kits on every weapon now. i was bored and was stuck waiting in a parking lot for several hours with only my phone, so i booted up google docs and, with the help of my girlfriend, we brainstormed kit ideas for every single weapon in the game! it even includes 2 kits for the 20ish weapons that haven't received a 2nd kit yet
these kit ideas try to balance what i think is realistic for the game, while also trying to make sure every kit would actually be fun. it also makes an attempt to have a healthy spread of specials: the final version of this list manages to put EVERY special on exactly 10 kits, with an exception of splashdown which i could only fit on 9. that's just how the math worked out sorry splashdown!
some personal highlights (one or two from each class):
- squeezer, toxic mist, zipcaster: this kit was on splash in a trailer i think, but i like it better on squeezer. trapping ppl with mist would give the main weapon an easier time hitting their shots, and zipcaster on squeezer would just feel so powerful and cool
- .52 gal, curling bomb, inkjet: curling honestly wouldnt feel that bad on it imo, since it has a fast kill time, and would let it set up its inkjet quickly. the inkjet would combo very nicely with the main weapon, making it easy to chase people down if you've weakened them
- snipewriter, burst bomb, super chumps: this is the charger that burst bomb would be most fair on, since it can only use a burst bomb if it wants to sacrifice any charges it might have. the burst bomb of course would combo very well with one of those charges, as would the chumps, plus the burst bomb could be thrown at someone thats nearly dead to chumps as well. i know snipewriter is like busted right now but let's assume it's a balanced and fair main weapon ok
- dynamo roller, burst bomb, killer wail 5.1: burst bomb would be insanely good for finishing off combos, and killer wail makes for an immediate ink-tank refill which sounds very helpful for it, as well as making its one-shots more consistent / have further range
- range blaster, toxic mist, tacticooler: mist lets it trap enemies for landing a direct on them or keep them from running from its AoE, even through walls. tacticooler would let it chase people down much more aggressively than it normally can, and it benefits especially well from the intensify action. don't worry crb splat bomb kraken is also on the list, i'm not crazy
- inkbrush, autobomb, splattercolor screen: it could use autobomb to keep people occupied as it runs around them and swings at them. screen would also let it dodge around people easier since it will be even more difficult for them to hit their shots
- explosher, ink mine, zipcaster: very weird idea but hear me out. this is the only backline that could reasonably get zipcaster, since it has no jump rng or charge time and its main weapon can combo with the zip's in multiple ways, on top of being able to be safely out of people's reach with how long range the main weapon can be. mine is just a good sub for backlines, and the location would of course be particularly helpful for this weapon, comboing with a direct hit and being able to set it up at its recall point to know if someone's camping it
- dread wringer, beakon, big bubbler: idea behind beakon is similar to custom dualie squelchers, it has good painting range so it can go deep pretty safely. it'd be the only slosher with a bubble, which would be an interesting niche since you could put it on high ground, which makes it very hard for people to kill you while you have an easy angle on them. i think prochara had both beakon and bubbler very low on his preferred kit tier list but oh well i like this idea lol
- nautilus, curling bomb, trizooka: curling bomb would let it approach with its charge hold very quickly and generally be very mobile. trizooka can also work well with curling to let it move closer / back away from targets quickly
- tetras, ink mine, kraken: tetras can get deep into enemy turf and place mines to distract them, and kraken would let it do this to an even more extreme extent, plus it would have incredible survivability once the special ends. would easily be a top 3 kit for me if it happened
- tenta brella, suction bomb, big bubbler: tent shield can corral people into a suction bomb and trap them with lethal damage, and it can use its shield to put its bubbler in an aggressive position, protecting it while its shield regenerates
- splatana wiper, ink mine, ink storm: mine would combo with a single charge slash, and storm would make it a 3-shot with its horizontal slashes. the storm can also generally let it move into the enemy base and set up, letting it hold a position there. also, since the recent buff, it would also get to heal while maintaing pressure with horizontal slashes, which sounds really nice for the weapon too
- reef-lux, splat bomb, inkjet: finally an aggressive sub weapon, helping it with its inconsistent threat level at short range. it would be able to get a lot of inkjets. it sounds fun to me
i know that's a LOT but i'm curious to hear people's thoughts on these! would love to hear what kits people like, or hate, or just their own kits they think could happen instead of what i wrote down here. in general i just love thinking about kit design for this game so even if you don't wanna read all that i'm curious what kinds of things people think could happen for future kits
(also, side note: i originally had written down ideas for the upcoming new weapons just guessing based on the datamined internal names, but i didn't include that because a] idk whether datamines are too spoilery for these forums and wanted to err on the side of not including them, and b] they're like 99% gonna be wrong anyway lol)
(also hopefully that doc link works it's hard to test if it does)