I'm mostly low-key torn over how such a long-range weapon doesn't have any indication of its position when aiming/charging while one that has no range in comparison does, while they both have killpower.
Well I guess there's no benefit to a Hydra having a laser but you could just hide it while you're charging by aiming it downward or at a wall you stood behind, and a laser wouldn't be much of a nerf anyway because I can't imagine anybody failing to notice extremely rapid-fire ink pellets flying from a range that rivals that of chargers. It would only backfire if somebody was dumb enough to charge it while aiming at their target. I'd say RNG really doesn't affect splatlings nearly as much as the .52 or .96 series, or even the N-Zaps, because of their fire rate and kill time.
A laser indicator for a Squiffer, on the other hand, that's visible to the other team, also has little purpose, as you could be easily spotted pointing a bright laser while you still have little range. People who have decent map awareness would also notice you standing there charging without a laser anyway. It's probably the equivalent of any fully automatic shooter standing in one place. You could argue again that you could just hide it while charging, but why should you, on a low-range weapon with a fast charge time?
@RelicRaider - Also, Bamboozlers have more range than Squiffers. If they had any less, they'd be pretty underpowered.