Award
Squid Savior From the Future
- Joined
- Dec 18, 2015
- Messages
- 1,661
Except these scratch cards don't have wins that give you your money back. You either get a bust or a jackpot. This is more like reaching in the register and taking your money back when you lose, or just swiping a new card of the counter. The buyers unwilling to do so simply get disadvantaged compared to the players that will keep taking their money back out of the register to buy new cards with until they hit the jackpot.From the objective point of view, yes save scumming is cheating, but when you analyse it further it becomes murkier. You can refer to it as a scratch card, there are loads of wins which only give you the money back that you used to buy it with. This is essentially the same as the scumming, you buy 4 scratch cards, and all 4 give you the money you spent back, so you can go and buy more. Save scumming gives you the money back and places you at square one again, you regained what you spent, but have nothing to show for it. So you try again, hoping for a different outcome, only this time you buy the 4 scratch cards and 3 give you the money back, but one gives you a bigger win. This one is the triple roll you were going for, so you keep it and move on to try something new.
Yes, you can get the rolls by chance - very rare chance. And that can give you an advantage. But that was, in terms of design, supposed to be how it worked - very rarely some players get an RNG advantage which shakes up the play. Then again you have to keep in mind Nintendo generally frowns on "competitive for winning" play in general and designs their games pretty much INTENTIONALLY to apply an RNG factor to that to keep it unpredictable so that the player with the best skill does not necessarily win (Sakurai's own words regarding Smash.) Whether we like that mentality or not, it's the design of the game, and players who play the game honestly, utilizing the systems offered in the game without resorting to exploits via the OS (or the new hack) are effectively penalized by the scummers/hackers.However, things get even murkier when people are scumming for shiny and pure rolls, since they are not going for the brand favoured ability triple. This is where it tilts the scales onto the cheating side of it. You are resetting your money/snails until you get a 1/4492 roll in like 10 or less "real" rolls (the ones that you used on that scum). This can become unfair when people start compiling builds that are technically impossible or extremely unlikely, since they can create a playstyle and role in a match that shouldn't be possible for the weapon in question.
Then again you have to consider the chance that people get these rolls purely by chance, and just imagine now that save scumming wasn't possible at all. How would you feel if you could never get natural rolls without 50+ rerolls on a piece of gear, yet here people are who get the natural triple after buying the gear (I have had this with the Strapping Reds, White Tee and Varsity Jacket) or re-rolled a piece of gear once and got a shiny or pure (I got triple QR on the Squid Hair Clip, and triple Swim Speed on the Shirt & Tie, both in 1 reroll)? It becomes very dubious and would fragment the player base with those getting slight advantages by having organised gear whilst others are getting screwed by RNG constantly. Sure, abilities aren't everything, but having things stacked and planned out to the point of maximising your efficiency and performance with a weapon can still have a significant impact on the outcome of a match, even if only slightly.
Based on how many people scum, and how easy and accessible it is to do, save scumming is not cheating in my eyes. You have to rely on the game giving you the roll you desire, which is completely RNG-dependant and has no reflection on the skill level of the player. Yes, the dictionary definition of the word makes save scumming cheating, but when you think about the masses who do it, and how it effectively allows everyone to be on a level playing field (except the more casual players who won't really go for all slots and the like). It isn't exactly harming people, and it isn't having a major impact on the matches or tourneys, so I wouldn't bother worrying about it. I don't see the point of looking down on save scummers, unless they deliberately do it to inflate their rank past their skill level, because abilities are so trivial and so small in their impact on matches, that it isn't a big deal. People will always have differing views on this, but at the end of the day, "If you can beat them, join them", because you can't beat their gear rolls unless you get extremely lucky.
However it can be justified as "making it even" that doesn't mitigate that it was explicitly designed to NOT be "even" and that playing with the actual in-game rules and systems, playing within the rules, is penalized by the players participating in scumming. Those players have far, far, far (1/4492 for example) lower odds of having the same advantages, simply because they were playing by the rules. It's hard to justify an action that punishes the honest.
The only up-side I'm hoping for is that the latest hack actually forces them to make a big change in 2.8 that fixes the problem. They can't fix the hacked/scummed gear, but they can fix the modifiers so that stacking is useless and therefore scumming becomes useless if not harmful "oh no I got ANOTHER swim speed up - there's a wasted slot!" The hackers may finally have defeated the scummers and improved the game :)
That brings up a part 2: Some people have been justifying the browser hack as well - "oh it's just gear, so it makes it even so it's far" - how far are people willing to justify things based on an outcome they've personally determined meets their level of "acceptable." Using the OS's recovery feature to reset losing on a RNG roll is ok, but using it to reset losing in a match is not for some. Using the OS recovery feature to reset losing on an RNG roll is ok, but using a hard hack with illegal software is not to others. Yet for some using the illegal software to hack the gear IS acceptable because it affects only the gear that can be affected via RNG rolls and is therefor just a faster way to do what's in the game, but using the illegal software to modify weapons abilities is wrong. How can one justify hacking the game to change one set of data versus another when the point of both uses is to modify advantages for yourself into the game? People are developing this very weird moral relativism where they'll define their own use of a given exploit as "fair" while other's uses of it are "unfair" based on their own rationalization of their behavior. So where does one define what's acceptable and not? Whose definition is right? If you believe scumming is ok, but hacking is not, but someone else here things that scumming and hacking gear is ok, but hacking weapons is not....what if I believe hacking weapons so long as I modify them by less than double their range/damage is ok, just to make it more fair to counter the def-up scummers? Does my weapon mod browser hack suddenly become acceptable to you because I decided it should be?
So where's the one common point that can be declared universally acceptable? Stick to the in-game rules, we all have the same starting and ending points defined in the rules, and those using exploits to operate outside those rules are, correctly, labeled cheaters.
Last edited: