ChaosChao
Senior Squid
- Joined
- Sep 11, 2017
- Messages
- 62
- NNID
- ChaosChao
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- SW-6158-1452-9029
So...been a while since I posted on here but I'm going to be entering a tournament tomorrow; it's only going to be Turf War but I still need to make sure my build can handle good coverage and get on offense if needed. With that said...
It's starting to look like I'll be running the Kensa Splattershot for it with either Dualie Squelcher sets as backup.The thing is...outside of Special Charge Up, I'm not sure what the best abilities for it will be. One of my teammates is a killing machine, but he runs the Tentatek Splattershot and utilized the Main Power Up bonus it gets really well, however, the Kensa Splattershot is more support-based but should have the ability to switch to slayer if needed. I'm also not sure what my main abilities should be.
I always joke to people that my weapon in Splatoon 2 is the Tenta Missiles, but I've used them so much that they might as well be because I can scope out the battlefield without having to (usually) be in the heat of battle and act accordingly.
With all of this in mind, what would be the best build for a Kensa Splattershot user that can:
- Still get a lot of turf inked?
- Can switch from support to slayer and back as needed?
- Get full mileage out of the Tenta Missiles, both as a means of offense and to back up my team?
Again, as a reminder, the tournament I'm entering is strictly Turf War.
It's starting to look like I'll be running the Kensa Splattershot for it with either Dualie Squelcher sets as backup.The thing is...outside of Special Charge Up, I'm not sure what the best abilities for it will be. One of my teammates is a killing machine, but he runs the Tentatek Splattershot and utilized the Main Power Up bonus it gets really well, however, the Kensa Splattershot is more support-based but should have the ability to switch to slayer if needed. I'm also not sure what my main abilities should be.
I always joke to people that my weapon in Splatoon 2 is the Tenta Missiles, but I've used them so much that they might as well be because I can scope out the battlefield without having to (usually) be in the heat of battle and act accordingly.
With all of this in mind, what would be the best build for a Kensa Splattershot user that can:
- Still get a lot of turf inked?
- Can switch from support to slayer and back as needed?
- Get full mileage out of the Tenta Missiles, both as a means of offense and to back up my team?
Again, as a reminder, the tournament I'm entering is strictly Turf War.