So, basically, after browsing some of these forums, I've come across a lot of people on this site are using kill to death ratios to show how good they are. I get it, as there really isn't a true ranking to judge by, but this game is not only based on kills. Yeah, they help a lot, but they're not the main basis of this game.
I guess I might be a little biased on this issue, since I usually go all out in Splat Zones and get splatted a lot, but that's okay, because I've capped a lot of zones in the process. Sometimes, you need risk takers on your team.
In short, having a great k/d ratio is good for you, but how are you helping the primary objective?
To substitute this, I have no ideas, and I believe there is no good way to judge individuals through this game. Once teams come out in august, we will be able to judge by records. (side note to the Squidboards staff-maybe we should have a record input system on a team page? Just a thought.)
Thanks for reading this. Don't know if my points made sense, but feel free to disagree. I'm open to suggestion.
I guess I might be a little biased on this issue, since I usually go all out in Splat Zones and get splatted a lot, but that's okay, because I've capped a lot of zones in the process. Sometimes, you need risk takers on your team.
In short, having a great k/d ratio is good for you, but how are you helping the primary objective?
To substitute this, I have no ideas, and I believe there is no good way to judge individuals through this game. Once teams come out in august, we will be able to judge by records. (side note to the Squidboards staff-maybe we should have a record input system on a team page? Just a thought.)
Thanks for reading this. Don't know if my points made sense, but feel free to disagree. I'm open to suggestion.