J'Wiz
Inkling Cadet
- Joined
- Sep 12, 2017
- Messages
- 283
- NNID
- JWiz
.....or atleast an attempt to. Everything I'm about to say is pure speculation and might be a big pile of nonsense.
There are many strange inconsistencies when it comes to ranked. How much a victory fills the ranked meter, how many losses it takes to make a crack, what it takes to skip a rank. I believe all of these might be determined by your characters rank power. I think each rank has a "preferred" power level. For reference's sake, let's list some numbers. If the numbers are wrong, don't argue with me. Not the point of the thread.
C: -1400
B: 1500-1600
A: 1600-1700
S: 1800-1900
S+: 2000+
I have noticed some people talk about how easy it is to get to S+, and how it only takes 6 wins to rank up and 8 losses to break your meter. I first thought to myself "How many leprechauns did you make out with to get that kind of luck?". Afterall, me and several other people I have talked to take 10+ wins to rank up to S+, and 4-5 losses to break our meter. However I noticed that the people who only take 6 wins to rank up are seasoned veterans, and those of us who take 10+ wins are still in training.
I think each rank has a "preferred" power level. If you are well above that level, let's say over 100 points, then the game will speed up the ranking process to match you up with the rank you belong. That means skipping ranks, meter filling faster, meter breaking being much more forgiving. If you're below that "preferred" power level, then things will be more difficult. I am assuming this is to make sure you stay in the rank you belong for a while before ranking up. So say you're an 1850 player. You should be able to go from C rank through A without much problem, with the meter being really forgiving. S rank is where it starts to be less forgiving, and requiring more wins. This should mean that you stay in S rank a little longer, fight players at your level, and improve to hopefully be worth S+.
On paper it seems fair. However, I believe that there is another factor that conflicts with the bit that makes it to where you are put in the rank you belong with. That is an attempt to balance matches. In order to make matches "fair", let's say they spread teams as evenly as they can as far as power level goes. So you have a 2200 player in an A ranked match, he'll likely be paired with 1500 players and pitted against 1700-1800 players. If it does work out this way, the 1500 players who don't really belong in the higher ranks yet will be much more likely to be paired with much better players and get carried to higher ranks. It'll just take them more wins to rank up.
If what I'm saying about balancing matches is true, then this makes things really tough for players who are above average for that rank, but not quite enough to have the forgiving meter. They're pitted against players who are average, but have less than average teams. This is more managable on Tower Control and Splat Zones, where the better player can more easily carry his team. Rainmaker and Clam Blitz on the other hand require teammates to actually cooperate, which is increasingly less likely to happen the better you are.
What makes me think this? I see a stupid amount of matches where much better players are given a team of dead fodder, and have to carry them against decent opponents. Us average players don't deal with this. Teammates are around the same level as us. It's probably why I don't often have teammates to complain about.
This makes things even more frustrating with rank power being hidden. Being able to see where you stand in a rank would be really nice. "I'm at 2000 power, but the lobby is 1700....hooo boy.".
There are many strange inconsistencies when it comes to ranked. How much a victory fills the ranked meter, how many losses it takes to make a crack, what it takes to skip a rank. I believe all of these might be determined by your characters rank power. I think each rank has a "preferred" power level. For reference's sake, let's list some numbers. If the numbers are wrong, don't argue with me. Not the point of the thread.
C: -1400
B: 1500-1600
A: 1600-1700
S: 1800-1900
S+: 2000+
I have noticed some people talk about how easy it is to get to S+, and how it only takes 6 wins to rank up and 8 losses to break your meter. I first thought to myself "How many leprechauns did you make out with to get that kind of luck?". Afterall, me and several other people I have talked to take 10+ wins to rank up to S+, and 4-5 losses to break our meter. However I noticed that the people who only take 6 wins to rank up are seasoned veterans, and those of us who take 10+ wins are still in training.
I think each rank has a "preferred" power level. If you are well above that level, let's say over 100 points, then the game will speed up the ranking process to match you up with the rank you belong. That means skipping ranks, meter filling faster, meter breaking being much more forgiving. If you're below that "preferred" power level, then things will be more difficult. I am assuming this is to make sure you stay in the rank you belong for a while before ranking up. So say you're an 1850 player. You should be able to go from C rank through A without much problem, with the meter being really forgiving. S rank is where it starts to be less forgiving, and requiring more wins. This should mean that you stay in S rank a little longer, fight players at your level, and improve to hopefully be worth S+.
On paper it seems fair. However, I believe that there is another factor that conflicts with the bit that makes it to where you are put in the rank you belong with. That is an attempt to balance matches. In order to make matches "fair", let's say they spread teams as evenly as they can as far as power level goes. So you have a 2200 player in an A ranked match, he'll likely be paired with 1500 players and pitted against 1700-1800 players. If it does work out this way, the 1500 players who don't really belong in the higher ranks yet will be much more likely to be paired with much better players and get carried to higher ranks. It'll just take them more wins to rank up.
If what I'm saying about balancing matches is true, then this makes things really tough for players who are above average for that rank, but not quite enough to have the forgiving meter. They're pitted against players who are average, but have less than average teams. This is more managable on Tower Control and Splat Zones, where the better player can more easily carry his team. Rainmaker and Clam Blitz on the other hand require teammates to actually cooperate, which is increasingly less likely to happen the better you are.
What makes me think this? I see a stupid amount of matches where much better players are given a team of dead fodder, and have to carry them against decent opponents. Us average players don't deal with this. Teammates are around the same level as us. It's probably why I don't often have teammates to complain about.
This makes things even more frustrating with rank power being hidden. Being able to see where you stand in a rank would be really nice. "I'm at 2000 power, but the lobby is 1700....hooo boy.".