Paragon-Yoshi
Inkling Cadet
Well here goes nothing! *heartbeats intensify*
So the "Matchmaking" in Splatoon...
Is it balanced or unbalanced?
I took Ranked Mode for a spin, after a long time.
So I finally got a picture of both Regular and Ranked.
So my personal answer to the question is:
"Ranked" - No
"Regular" - Yes, unfortunately.
In my personal experience, Turf Wars have become a terrible one.
Then I tried Ranked and I was surprised how much better things went there.
The balance is so good in there.
Ranked mode has the Rank-System.
True it is sad, if it goes down.
But thanks to this system, you are always paired with people close to your skills.
...Well, most of the time.
Ensuring perfect balance is impossible.
So from time to time, you will still get matched with people, far above your skills.
However, it didn't happen too often for me.
Regular Turf Wars however, are an unbalanced mess IMO.
Since there is no clear balance-system, like the Rank-System Ranked Mode has.
True, Nintendo said the matchmaking is playstyle-based in Regular Turf Wars.
And some others claim it is based on Levels as well.
But honestly, I believe both of these to be terrible ideas.
Since none of these ways of matchmaking, ensure you are matched with people close to your skills
Playstyle-based matchmaking might have the benefit of matching you with people, who play the same way as you.
But they could sitll be much better or worse than you.
And levels..
Let's be honest, guys. You can't measure skills by levels.
They only go up, but never down.
If anything, they only show how much time and dedication you put into this game.
True, you can think a high-level player has developed high skills.
But it is always just an assumption, not a guaranteed thing.
So IMO Turf Wars also need a system, similar to the Rank-System, to ensure proper balance between players...
... as much as possible at least.
I think of the Point-System of Mario Kart WII online (Did MK7 and 8 have them as well? Never played them online).
Depending on whether you win or lose and how well you did, it goes up or down at varying amounts.
If Turf Wars had such a system, I think it would ensure balance in it as well.
Preferably, it should be invisible, only happening behind the scenes, never to be seen by the player.
Just to make sure it can't be exploited by some meanies, who want easy prey and thus keep their values low.
But that is my experience.
What about you? Agree or disagree?
Feel free to comment. : 3
So the "Matchmaking" in Splatoon...
Is it balanced or unbalanced?
I took Ranked Mode for a spin, after a long time.
So I finally got a picture of both Regular and Ranked.
So my personal answer to the question is:
"Ranked" - No
"Regular" - Yes, unfortunately.
In my personal experience, Turf Wars have become a terrible one.
Then I tried Ranked and I was surprised how much better things went there.
The balance is so good in there.
Ranked mode has the Rank-System.
True it is sad, if it goes down.
But thanks to this system, you are always paired with people close to your skills.
...Well, most of the time.
Ensuring perfect balance is impossible.
So from time to time, you will still get matched with people, far above your skills.
However, it didn't happen too often for me.
Regular Turf Wars however, are an unbalanced mess IMO.
Since there is no clear balance-system, like the Rank-System Ranked Mode has.
True, Nintendo said the matchmaking is playstyle-based in Regular Turf Wars.
And some others claim it is based on Levels as well.
But honestly, I believe both of these to be terrible ideas.
Since none of these ways of matchmaking, ensure you are matched with people close to your skills
Playstyle-based matchmaking might have the benefit of matching you with people, who play the same way as you.
But they could sitll be much better or worse than you.
And levels..
Let's be honest, guys. You can't measure skills by levels.
They only go up, but never down.
If anything, they only show how much time and dedication you put into this game.
True, you can think a high-level player has developed high skills.
But it is always just an assumption, not a guaranteed thing.
So IMO Turf Wars also need a system, similar to the Rank-System, to ensure proper balance between players...
... as much as possible at least.
I think of the Point-System of Mario Kart WII online (Did MK7 and 8 have them as well? Never played them online).
Depending on whether you win or lose and how well you did, it goes up or down at varying amounts.
If Turf Wars had such a system, I think it would ensure balance in it as well.
Preferably, it should be invisible, only happening behind the scenes, never to be seen by the player.
Just to make sure it can't be exploited by some meanies, who want easy prey and thus keep their values low.
But that is my experience.
What about you? Agree or disagree?
Feel free to comment. : 3