iVialeko
Senior Squid
- Joined
- Oct 16, 2020
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- 55
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-I had an idea for a weapon class called Reelers. They functioned as slow firing, high damage semi auto rifles with mid-long range, and resembled the look of fishing rods/poles/staffs. Reelers had a mechanic to them like Brellas. This mechanic would be a hook due to the fishing appearance of the guns.
-The hook mechanic is basically a decoy of an inkling swimming. So hooks traveling would simulate the ripples cephalopods make in their ink.
-Same controls as Brellas so tap firing to shoot, and holding the fire button to cast out the hook.
-When the hook is used, it would be controlled manually for a short period until it detaches and travels automatically like a Brella canopy.
-The player can press ZL or let go of ZR to reel the hook back to them just like how players can put away their Brella canopy so it doesn’t detach.
-Weight class of each weapon would determine the speed and durability of the hook. (so a lightweight Reeler = lightweight hook for speed, but low HP)
Lmk if you like this idea! If you have any input or questions, leave them down below!
-The hook mechanic is basically a decoy of an inkling swimming. So hooks traveling would simulate the ripples cephalopods make in their ink.
-Same controls as Brellas so tap firing to shoot, and holding the fire button to cast out the hook.
-When the hook is used, it would be controlled manually for a short period until it detaches and travels automatically like a Brella canopy.
-The player can press ZL or let go of ZR to reel the hook back to them just like how players can put away their Brella canopy so it doesn’t detach.
-Weight class of each weapon would determine the speed and durability of the hook. (so a lightweight Reeler = lightweight hook for speed, but low HP)
Lmk if you like this idea! If you have any input or questions, leave them down below!
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