kinetik07
Senior Squid
- Joined
- Apr 23, 2015
- Messages
- 62
The game is still more than a month a way, so I thought I'd list down some stuff I want to try based on the footage I've seen in case I forget. I never got a chance to play the demos, so feel free to tell me what does/doesn't work.
- I noticed when a wall gets painted, the paint drips down a little bit. So, would it be faster and more ink efficient to paint it top to bottom using short bursts and allowing them to drip down rather than bottom to top?
- Why haven't I seen any footage of anyone doing 360s and firing into the air with splattershot like a sprinkler? It seems like that would be the fastest way to cover the most ground if you're in unpainted/enemy territory, because if you're turning quickly, there's less chance for the paint splats to overlap each other.
- I learned in Physics that there are two trajectories to hit the same spot with a projectile. Fire first at a high angle and another at a lower angle, and if done right they can hit the same target at the same time. So, maybe if we know where an opponent will be, we could preemptively fire a burst high and when they reach that spot, we fire at the lower angle and it would effectively double the damage output for that burst.
- I also learned 45 degrees is the optimal angle to fire to get the most horizontal distance. I imagine people would try panning up to that angle if their opponent is just out of reach. I'm wondering if the ink keeps its momentum though(or even if it still does damage), because it looked like they fall almost straight down once they travel past a certain distance.
- Hiding in a wall as a squid seems obvious, but it seems like if you don't do anything you slowly fall down. I think I also saw that if you hit the yellow "ceiling" line it bumps you off the wall. So, if I wanna stay hidden in the wall, would I have to just tilt the analog stick so as to not go too fast and hit the yellow line and not too slow and start drifting down to the floor? There's not much vertical room on some walls too, could be tough to stay completely hidden since moving causes those ripples in the ink.
- This might be a stupid tactic, but I was thinking if your opponent painted one of the the long vertical walls, you could just fire a single shot near the top and make it useless. It's not useful to you either, but maybe they won't notice that single splat until they're near the top so they'll have to go back down, turn human, aim up, fire to fix it, turn squid and swim back up. It's more of an annoyance tactic, but meanwhile, all you had to do was fire that single shot.
- You leave little footsteps of ink after you've just stepped off your own ink. I hope that counts towards the total. Also, what is the smallest size splat that you can hide in? I doubt you could hide in your own footsteps, but if you could...
- 110% certain there will be people doing "drawings" the whole match. Gotta watch out for those.