QuagSass
Inkling Commander
It's been on my mind a bit now, but there really isn't enough appreciation for the Splatlings on this board of squids. So, I'm fixing that by making an entire thread about the single greatest weapon class in the entire franchise ever of all time and forever!
(This post is like 50% hyperbole. I just want to gush about my precious spinny guns for a bit)
So ~Splatlings~, yeah? They got fantastic range, the fastest fire rates in the game, fantastic DPS, decent ink efficiency and good painting capabilities. All while being quite mobile! What other class can boast to have such strengths? Even Shooters, the most versatile class, lack the range and fire rate to match a Splatling's onslaught of bullets.
Splatlings are so reliable. Despite the RNG, you can always trust Splatlings to hit their shots quickly and still have bullets left to paint half the map. The RNG in fact serves the Splatlings, being the thing that allows them to have good paint. Something that is a downside for other weapons, ends up being a strength for Splatlings. Isn't that kinda insane? God, these weapons are so awesome!
Fighting with a Splatling feels so good. They have good enough mobility and ink efficiency to hold their own in close quarters combat. Not to mention the fact that they can splat opponents so quickly that the fights tend to be over before you can even blink. There are only a precious few weapons that can splat a Splatling without trading. Usually it's another Splatling.
And yet, they're not the most overpowered class in the game? Indeed, Splatlings are so amazing, that even with all these strengths they are balanced wonderfully. Never drowning out any other class, always leaving room for other weapons to shine. The ever humble Splatling's goal is to help it's teammates instead of hogging all the glory. A true team player in this team-based game.
The charge mechanic. What is a limiting factor for Chargers, becomes a fun feature for Splatlings. Do you charge all the way for the maximum amount of bullets or do you only charge halfway so you can start painting and fighting faster? Every Splatling wants to use their partial charges for different reasons. Learning the intricasies of a specific Splatling's charge can be challenging, but is quite rewarding once mastered.
The charge mechanic works not only as a chance for other weapon classes to get a leg up on Splatlings, thus preserving balance, but also as an extra mechanic for Splatling players to master. If you were overpowered with no downsides, then the game would be quite boring. And yet, with this single feature, the Splatlings have managed to keep their power without losing the fun factor.
The fact that Splatlings have a charge mechanic has also led to some interesting variations on the class. Nautilus with it's chargehold and Ballpoint with it's charge-dependant firing modes are the two obvious examples. But even Splatoon 1 gave us a Splatling with an extra charge-based mechanic, being the Hydra Splatling (<3) with it's full-charge damage boost. Each and every Splatling has something unique to bring to the table, be it something simple or complex. The sheer variety in this class is mindboggling, yet somehow not too overwhelming. How could one possibly get bored of playing Splatlings? The answer is you don't.
I have so much more to say, but I think I'll cut it short for now.
But in short; Splatlings are perfectly imperfect. And that makes them perfect
(This post is like 50% hyperbole. I just want to gush about my precious spinny guns for a bit)
So ~Splatlings~, yeah? They got fantastic range, the fastest fire rates in the game, fantastic DPS, decent ink efficiency and good painting capabilities. All while being quite mobile! What other class can boast to have such strengths? Even Shooters, the most versatile class, lack the range and fire rate to match a Splatling's onslaught of bullets.
Splatlings are so reliable. Despite the RNG, you can always trust Splatlings to hit their shots quickly and still have bullets left to paint half the map. The RNG in fact serves the Splatlings, being the thing that allows them to have good paint. Something that is a downside for other weapons, ends up being a strength for Splatlings. Isn't that kinda insane? God, these weapons are so awesome!
Fighting with a Splatling feels so good. They have good enough mobility and ink efficiency to hold their own in close quarters combat. Not to mention the fact that they can splat opponents so quickly that the fights tend to be over before you can even blink. There are only a precious few weapons that can splat a Splatling without trading. Usually it's another Splatling.
And yet, they're not the most overpowered class in the game? Indeed, Splatlings are so amazing, that even with all these strengths they are balanced wonderfully. Never drowning out any other class, always leaving room for other weapons to shine. The ever humble Splatling's goal is to help it's teammates instead of hogging all the glory. A true team player in this team-based game.
The charge mechanic. What is a limiting factor for Chargers, becomes a fun feature for Splatlings. Do you charge all the way for the maximum amount of bullets or do you only charge halfway so you can start painting and fighting faster? Every Splatling wants to use their partial charges for different reasons. Learning the intricasies of a specific Splatling's charge can be challenging, but is quite rewarding once mastered.
The charge mechanic works not only as a chance for other weapon classes to get a leg up on Splatlings, thus preserving balance, but also as an extra mechanic for Splatling players to master. If you were overpowered with no downsides, then the game would be quite boring. And yet, with this single feature, the Splatlings have managed to keep their power without losing the fun factor.
The fact that Splatlings have a charge mechanic has also led to some interesting variations on the class. Nautilus with it's chargehold and Ballpoint with it's charge-dependant firing modes are the two obvious examples. But even Splatoon 1 gave us a Splatling with an extra charge-based mechanic, being the Hydra Splatling (<3) with it's full-charge damage boost. Each and every Splatling has something unique to bring to the table, be it something simple or complex. The sheer variety in this class is mindboggling, yet somehow not too overwhelming. How could one possibly get bored of playing Splatlings? The answer is you don't.
I have so much more to say, but I think I'll cut it short for now.
But in short; Splatlings are perfectly imperfect. And that makes them perfect