I'm very happy to start working on this project again. When I was playing the previous game, I had the idea to develop a weapon tier list that used data from the tournaments hosted on Squidboards to explore the viability of weapons in the metagame. After a lot of tweaking and discussion, myself and other users of these forums managed to create a working formula for measuring weapon viability based on tournament results. Luckily, because this work was already done long ago, I can now start posting the data from these tournaments much earlier for you guys.
These rankings are generated using the following formula:
50(W^2)
AM
W = Times a weapon is used on a winning team
A = Times a weapon appears on a team
M = Total recorded matches
This formula ensures that both the frequency of success a weapon sees, as well as how often it's used, are factors in the weapon's ranking. To be top tier, weapons must be used frequently and win frequently, as the function of this tier list is to measure not only how successful a weapon is, but how often you should expect to see it. Because of this formula, weapons that have not been recorded as being used on a winning team, or that win so infrequently that their ranking would be less than 0.01, are left unranked. All maps and game modes except turf wars are used in these rankings.
The tiers are divided in the following way:
Tier 1 - 20+
Tier 2 - 10-20
Tier 3 - 5-10
Tier 4 - 0-5
Tier 5 (Unranked) - 0
Take these divisions with a grain of salt. The numbers are much more valuable than their presentation. I will be considering changing how these tiers are divided in the future.
This tier list will be reset any time a patch is implemented that affects competitive play. We're currently in a period where the game is getting frequent updates, tournaments may not be able to keep up, leading to some lopsided data. Because of this, I'll be listing both the current tier list and the one from the previous version of the game for now.
That's enough explanation for now. I want you all to have fun learning from and discussing the findings we all share here. Feel free to ask me any questions or help in any way you can. If you would like to help me with the development of this tier list, please send me a direct message.
237 matches total (+25)
Tier 1
17.78 (-0.63) | Splattershot
Tier 2
11.56 (+0.16) | Sloshing Machine
Tier 3
7.14 (+0.05) | N-ZAP '85
6.91 (-0.76) | Range Blaster
6.42 (+0.36) | Splat Charger
6.02 (+1.06) | Splat Brella
Tier 4
5.12 (+0.68) | Splattershot Pro
4.38 (+0.11) | Splat Roller
4.17 (-0.38) | Tentatek Splattershot
Tier 5
2.96 (-0.36) | Rapid Blaster
2.94 (+1.16) | Luna Blaster
2.53 (-0.12) | Heavy Splatling
2.50 (-0.18) | Octobrush
2.06 (+0.40) | .52 Gal
1.60 (-0.19) | Dynamo Roller
1.37 (+0.01) | Rapid Blaster Pro
1.27 (+0.29) | Forge Splattershot Pro
1.22 (-0.08) | L-3 Nozzlenose
1.22 (-0.14) | Firefin Splatterscope
1.03 (-0.25) | E-liter 4K Scope
0.94 (-0.11) | Clash Blaster
0.91 (-0.11) | Splatterscope
0.86 (-0.10) | Carbon Roller
0.74 (+0.09) | Mini Splatling
0.68 (+0.05) | Splattershot Jr.
0.65 (-0.08) | Heavy Splatling Deco
0.56 (-0.07) | Custom E-liter 4K Scope
0.42 (-0.05) | Splat Dualies
0.38 (-0.04) | Splash-o-matic
0.38 (-0.04) | Enperry Splat Dualies
0.38 (-0.04) | Blaster
0.32 (+0.13) | Krak-On Splat Roller
0.28 (-0.03) | Dualie Squelchers
0.21 (-0.02) | H-3 Nozzlenose
0.21 (-0.02) | Bamboozler 14 Mk I
0.21 (-0.02) | Goo Tuber
0.17 (-0.02) | Sploosh-o-matic
0.17 (-0.02) | Dapple Dualies
0.17 (-0.02) | Slosher
0.16 (-0.02) | Tri-Slosher
0.15 (-0.03) | Jet Squelcher
0.14 (-0.05) | .96 Gal
0.14 (+0.09) | Firefin Splat Charger
0.11 (-0.05) | Custom Splattershot Jr.
0.11 (-0.01) | Aerospray RG
0.05 (-0.01) | Inkbrush
Tier 6 (Unranked)
Aerospray MG
Flingza Roller
Classic Squiffer
E-liter 4K
Custom E-liter 4K
Tenta Brella
Custom Blaster
Tier 1
17.78 (-0.63) | Splattershot
Tier 2
11.56 (+0.16) | Sloshing Machine
Tier 3
7.14 (+0.05) | N-ZAP '85
6.91 (-0.76) | Range Blaster
6.42 (+0.36) | Splat Charger
6.02 (+1.06) | Splat Brella
Tier 4
5.12 (+0.68) | Splattershot Pro
4.38 (+0.11) | Splat Roller
4.17 (-0.38) | Tentatek Splattershot
Tier 5
2.96 (-0.36) | Rapid Blaster
2.94 (+1.16) | Luna Blaster
2.53 (-0.12) | Heavy Splatling
2.50 (-0.18) | Octobrush
2.06 (+0.40) | .52 Gal
1.60 (-0.19) | Dynamo Roller
1.37 (+0.01) | Rapid Blaster Pro
1.27 (+0.29) | Forge Splattershot Pro
1.22 (-0.08) | L-3 Nozzlenose
1.22 (-0.14) | Firefin Splatterscope
1.03 (-0.25) | E-liter 4K Scope
0.94 (-0.11) | Clash Blaster
0.91 (-0.11) | Splatterscope
0.86 (-0.10) | Carbon Roller
0.74 (+0.09) | Mini Splatling
0.68 (+0.05) | Splattershot Jr.
0.65 (-0.08) | Heavy Splatling Deco
0.56 (-0.07) | Custom E-liter 4K Scope
0.42 (-0.05) | Splat Dualies
0.38 (-0.04) | Splash-o-matic
0.38 (-0.04) | Enperry Splat Dualies
0.38 (-0.04) | Blaster
0.32 (+0.13) | Krak-On Splat Roller
0.28 (-0.03) | Dualie Squelchers
0.21 (-0.02) | H-3 Nozzlenose
0.21 (-0.02) | Bamboozler 14 Mk I
0.21 (-0.02) | Goo Tuber
0.17 (-0.02) | Sploosh-o-matic
0.17 (-0.02) | Dapple Dualies
0.17 (-0.02) | Slosher
0.16 (-0.02) | Tri-Slosher
0.15 (-0.03) | Jet Squelcher
0.14 (-0.05) | .96 Gal
0.14 (+0.09) | Firefin Splat Charger
0.11 (-0.05) | Custom Splattershot Jr.
0.11 (-0.01) | Aerospray RG
0.05 (-0.01) | Inkbrush
Tier 6 (Unranked)
Aerospray MG
Flingza Roller
Classic Squiffer
E-liter 4K
Custom E-liter 4K
Tenta Brella
Custom Blaster
522 matches total (+25)
Tier 1
16.88 (-0.22) | Splattershot
Tier 2
11.59 (+0.07) | Sloshing Machine
Tier 3
5.48 (+0.47) | Splat Brella
5.42 (+0.10) | N-ZAP '85
5.03 (-0.21) | Tentatek Splattershot
5.03 (-0.28) | Rapid Blaster
4.43 (+0.32) | Splattershot Pro
4.35 (+0.08) | .52 Gal
3.96 (+0.07) | Splat Roller
3.66 (+0.26) | Splat Charger
3.41 (+0.47) | Luna Blaster
3.14 (-0.13) | Range Blaster
3.06 (-0.10) | Octobrush
2.83 (-0.07) | Heavy Splatling
2.25 (-0.14) | Splatterscope
Tier 4
1.46 (-0.07) | Firefin Splatterscope
1.42 (+0.12) | Forge Splattershot Pro
1.39 (-0.07) | Blaster
1.38 (-0.07) | H-3 Nozzlenose
1.36 (+0.01) | Mini Splatling
1.27 (+0.02) | Rapid Blaster Pro
1.25 (-0.06) | Heavy Splatling Deco
1.10 (-0.03) | L-3 Nozzlenose
0.90 (-0.05) | Slosher
0.77 (-0.04) | Dynamo Roller
0.77 (-0.07) | E-liter 4K Scope
0.70 (+0.05) | Krak-On Splat Roller
0.65 (-0.03) | Clash Blaster
0.51 (-0.04) | .96 Gal
0.43 (-0.02) | Custom E-liter 4K Scope
0.42 (-0.02) | Dapple Dualies
0.39 (-0.02) | Carbon Roller
0.28 (+0.03) | Splattershot Jr.
0.26 (-0.01) | Tri-Slosher
0.22 (-0.01) | Splash-o-matic
0.22 (-0.02) | Jet Squelcher
0.22 (-0.01) | Dualie Squelchers
0.17 (-0.01) | Enperry Splat Dualies
0.17 (-0.01) | Inkbrush
0.13 (-0.01) | Custom E-liter 4K
0.11 (-0.01) | Splat Dualies
0.10 | Goo Tuber
0.09 | Sploosh-o-matic
0.09 (-0.03) | Custom Splattershot Jr.
0.08 | Bamboozler 14 Mk I
0.07 (+0.04) | Firefin Splat Charger
0.05 | Aerospray RG
0.05 | Flingza Roller
0.05 | Tenta Brella
Tier 5 (Unranked)
Aerospray MG
Classic Squiffer
E-liter 4K
Custom Blaster
Tier 1
16.88 (-0.22) | Splattershot
Tier 2
11.59 (+0.07) | Sloshing Machine
Tier 3
5.48 (+0.47) | Splat Brella
5.42 (+0.10) | N-ZAP '85
5.03 (-0.21) | Tentatek Splattershot
5.03 (-0.28) | Rapid Blaster
4.43 (+0.32) | Splattershot Pro
4.35 (+0.08) | .52 Gal
3.96 (+0.07) | Splat Roller
3.66 (+0.26) | Splat Charger
3.41 (+0.47) | Luna Blaster
3.14 (-0.13) | Range Blaster
3.06 (-0.10) | Octobrush
2.83 (-0.07) | Heavy Splatling
2.25 (-0.14) | Splatterscope
Tier 4
1.46 (-0.07) | Firefin Splatterscope
1.42 (+0.12) | Forge Splattershot Pro
1.39 (-0.07) | Blaster
1.38 (-0.07) | H-3 Nozzlenose
1.36 (+0.01) | Mini Splatling
1.27 (+0.02) | Rapid Blaster Pro
1.25 (-0.06) | Heavy Splatling Deco
1.10 (-0.03) | L-3 Nozzlenose
0.90 (-0.05) | Slosher
0.77 (-0.04) | Dynamo Roller
0.77 (-0.07) | E-liter 4K Scope
0.70 (+0.05) | Krak-On Splat Roller
0.65 (-0.03) | Clash Blaster
0.51 (-0.04) | .96 Gal
0.43 (-0.02) | Custom E-liter 4K Scope
0.42 (-0.02) | Dapple Dualies
0.39 (-0.02) | Carbon Roller
0.28 (+0.03) | Splattershot Jr.
0.26 (-0.01) | Tri-Slosher
0.22 (-0.01) | Splash-o-matic
0.22 (-0.02) | Jet Squelcher
0.22 (-0.01) | Dualie Squelchers
0.17 (-0.01) | Enperry Splat Dualies
0.17 (-0.01) | Inkbrush
0.13 (-0.01) | Custom E-liter 4K
0.11 (-0.01) | Splat Dualies
0.10 | Goo Tuber
0.09 | Sploosh-o-matic
0.09 (-0.03) | Custom Splattershot Jr.
0.08 | Bamboozler 14 Mk I
0.07 (+0.04) | Firefin Splat Charger
0.05 | Aerospray RG
0.05 | Flingza Roller
0.05 | Tenta Brella
Tier 5 (Unranked)
Aerospray MG
Classic Squiffer
E-liter 4K
Custom Blaster
50(W^2)
AM
W = Times a weapon is used on a winning team
A = Times a weapon appears on a team
M = Total recorded matches
This formula ensures that both the frequency of success a weapon sees, as well as how often it's used, are factors in the weapon's ranking. To be top tier, weapons must be used frequently and win frequently, as the function of this tier list is to measure not only how successful a weapon is, but how often you should expect to see it. Because of this formula, weapons that have not been recorded as being used on a winning team, or that win so infrequently that their ranking would be less than 0.01, are left unranked. All maps and game modes except turf wars are used in these rankings.
The tiers are divided in the following way:
Tier 1 - 20+
Tier 2 - 10-20
Tier 3 - 5-10
Tier 4 - 0-5
Tier 5 (Unranked) - 0
Take these divisions with a grain of salt. The numbers are much more valuable than their presentation. I will be considering changing how these tiers are divided in the future.
This tier list will be reset any time a patch is implemented that affects competitive play. We're currently in a period where the game is getting frequent updates, tournaments may not be able to keep up, leading to some lopsided data. Because of this, I'll be listing both the current tier list and the one from the previous version of the game for now.
That's enough explanation for now. I want you all to have fun learning from and discussing the findings we all share here. Feel free to ask me any questions or help in any way you can. If you would like to help me with the development of this tier list, please send me a direct message.
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