SquanchingInHere
Inkling
- Joined
- Jul 30, 2015
- Messages
- 0
- NNID
- SquanchingInHere
I don't know if this is the best place to put random strategy-related thoughts, but let's give it a shot...
#1 Communication
We've already discussed this during a few different games, but we should work on communicating information better. We're doing a decent job calling out the position of weapons (and the usage of specials), but we need to be faster and more consistent.
This will definitely improve once we all get familiar with the zone names for the various maps (here it is, in case anyone missed it: http://squidboards.com/guides/tournament-map-pack-2-0.103/).
We should also work on calling out any patterns we're noticing (e.g., weapons consistently taking the same routes, camping spots, etc.). Right now, this happens off and on during our games. If it was more consistent, we'd all be more informed... and we'd be more alert about recognizing opponent patterns.
Finally, we should provide more information during the respawn delay. When you die (and I'm basically talking to myself at this point since I die *a lot*), it's a great time to update the team on a) what you're seeing from your killer's perspective (if it's useful), b) how many team members are dead (so crazy people like me don't try to charge in without support), c) what the game objective looks like (e.g., time left, current score, etc.), d) anything else I'm forgetting.
#2 Roles
We've played together long enough to kinda sorta know how everyone likes to play, but we still haven't really identified our roles (even on a game-by-game basis). Nate is our only charger/splatling (to my knowledge) so he's a natural anchor.
The rest of us don't really have well-defined roles at the moment. I don't think the roles need to be super inflexible (because in-game situations will require flexibility -- at least temporarily), but I do think they should be more descriptive than, "short range" or "long range" (or whatever we've been doing up to this point).
I also realize a lot of this will be map/game-mode dependent. But we should at least start fleshing that out.
#3 Everything Else
Honestly, I just don't want to type anything else right now. And I have real work to do. ;-)
So... hopefully someone else will pick up this conversation and run with it.
#1 Communication
We've already discussed this during a few different games, but we should work on communicating information better. We're doing a decent job calling out the position of weapons (and the usage of specials), but we need to be faster and more consistent.
This will definitely improve once we all get familiar with the zone names for the various maps (here it is, in case anyone missed it: http://squidboards.com/guides/tournament-map-pack-2-0.103/).
We should also work on calling out any patterns we're noticing (e.g., weapons consistently taking the same routes, camping spots, etc.). Right now, this happens off and on during our games. If it was more consistent, we'd all be more informed... and we'd be more alert about recognizing opponent patterns.
Finally, we should provide more information during the respawn delay. When you die (and I'm basically talking to myself at this point since I die *a lot*), it's a great time to update the team on a) what you're seeing from your killer's perspective (if it's useful), b) how many team members are dead (so crazy people like me don't try to charge in without support), c) what the game objective looks like (e.g., time left, current score, etc.), d) anything else I'm forgetting.
#2 Roles
We've played together long enough to kinda sorta know how everyone likes to play, but we still haven't really identified our roles (even on a game-by-game basis). Nate is our only charger/splatling (to my knowledge) so he's a natural anchor.
The rest of us don't really have well-defined roles at the moment. I don't think the roles need to be super inflexible (because in-game situations will require flexibility -- at least temporarily), but I do think they should be more descriptive than, "short range" or "long range" (or whatever we've been doing up to this point).
I also realize a lot of this will be map/game-mode dependent. But we should at least start fleshing that out.
#3 Everything Else
Honestly, I just don't want to type anything else right now. And I have real work to do. ;-)
So... hopefully someone else will pick up this conversation and run with it.