R_Hunter
Senior Squid
Alliteration for the win. Anyway I figured we could all share thoughts on the stages here.
Saltspray
-The side areas count just as much as the main square and smaller rectangle. And of course, don't forget to cover the elevators!
-Beacons aren't really useful here. Now the Kraken, and Inkstrike on the other hand...
-All weapon families seem to be useful here. What mainly accounts is player skill.
-I doubt anyone here is guilty, but do remember that your base is inaccessible to your foes. Hence, covering it is a really good idea.
-Don't go for either "main" area to start with. Charge your special first.
-Walls and pipes abound, which makes for shortcuts. Mango's FANTASTIC at stealth here.
Mackerel
-Rollers need to be wary, since the majority of the map is close quarters. It's easy to be ambushed and splatted.
-The open areas are worse, since you're coming out into a potential total cluster**** of opponents. Go in with caution. Or better yet, use the upper paths linked to your home turf.
-Beacons. BEACONS. Place them on crates to give your team options in the fight.
-Chargers have the edge here due to the hallway like spaces, but really any gun should do the trick.
Urchin
-The main area has four points of entry and exit, two up high, two low. The high points can be reached via that team's side...or by painting the walls underneath, and swimming up. Be mindful of foes below you, ranged users.
-That area will account for the final total, but attempt to encroach on enemy turf. It's going to be rough, but vital.
-Rollers can be of use here, but be wary of the aforementioned highpoints.
Arowana
-The paths up high are going to make or break your attempts here. If your team holds them, you'll be in great shape. Otherwise...it's going to be hell.
-The "central" area has plenty of water around it. If you're about to get splatted, better to take a dunk, and avoid becoming a splat in your foe's color.
-The Inkstrike can totally cover that spot, for those playing in ranged
Blackbelly
-Cover your home turf. It's among the largest here versus other maps.
-The center tower is a trap. Cover it if you can, but by no means should it be your focus unless you've a Charger and your aim is impeccable.
What are your observations?
Saltspray
-The side areas count just as much as the main square and smaller rectangle. And of course, don't forget to cover the elevators!
-Beacons aren't really useful here. Now the Kraken, and Inkstrike on the other hand...
-All weapon families seem to be useful here. What mainly accounts is player skill.
-I doubt anyone here is guilty, but do remember that your base is inaccessible to your foes. Hence, covering it is a really good idea.
-Don't go for either "main" area to start with. Charge your special first.
-Walls and pipes abound, which makes for shortcuts. Mango's FANTASTIC at stealth here.
Mackerel
-Rollers need to be wary, since the majority of the map is close quarters. It's easy to be ambushed and splatted.
-The open areas are worse, since you're coming out into a potential total cluster**** of opponents. Go in with caution. Or better yet, use the upper paths linked to your home turf.
-Beacons. BEACONS. Place them on crates to give your team options in the fight.
-Chargers have the edge here due to the hallway like spaces, but really any gun should do the trick.
Urchin
-The main area has four points of entry and exit, two up high, two low. The high points can be reached via that team's side...or by painting the walls underneath, and swimming up. Be mindful of foes below you, ranged users.
-That area will account for the final total, but attempt to encroach on enemy turf. It's going to be rough, but vital.
-Rollers can be of use here, but be wary of the aforementioned highpoints.
Arowana
-The paths up high are going to make or break your attempts here. If your team holds them, you'll be in great shape. Otherwise...it's going to be hell.
-The "central" area has plenty of water around it. If you're about to get splatted, better to take a dunk, and avoid becoming a splat in your foe's color.
-The Inkstrike can totally cover that spot, for those playing in ranged
Blackbelly
-Cover your home turf. It's among the largest here versus other maps.
-The center tower is a trap. Cover it if you can, but by no means should it be your focus unless you've a Charger and your aim is impeccable.
What are your observations?
Last edited: