Rainmaker strategy
Players: (gear perks are recommendations/ideals)
Inkbrush(sprinkler, inkstrike, 3x swimspeed, 2x runspeed, 1x special charge up)
Octobrush(beacon, kraken, 3x special charge up, 2x run speed up, 1x damage up)
.92 Gal deco(splash wall, kraken, 3x special charge up 2x ink saver sub 1x ink saver)
elitre scope (burstbomb, echolocator, 3x damage up, 3x special charge up)
General plan:
Massive push at start of match as octobrush paves way for inkbrush advance with rainmaker and others hold off enemy advance. In case first push fails to KO, inkbrush keeps trying to get rainmaker and octobrush keeps trying to pave a path whist the others try to control the map and suppress the enemy.
Inkbrush:
Run directly to rainmaker at the start and pop it using sprinkler. Then follow octobrush path. Try to secure early KO or push as far as possible. If you lose it, then keep trying to kill the enemy who has it and then get it to follow octobrush path.
Octobrush:
Swim through inkbrush trail at start untill close to rainmaker. Turn off and make path to goal. Take out any enemies on the way. (if you die, superjump back to mid and take another route.)Place hidden beacons along path for .92gal to jump to. Use kraken if necessary. If first push does not KO then concentrate on killing the enemy with the rainmaker then clearing another path.
.92 gal deco:
Go to center, spraying to cover turf, and get to a side path that enemies might use to get to the middle. Lockdown this path with inkwalls. When inkbrush is pushing forward, superjump to a beakon to assist push and use krakon to help. If first push fails, keep side path locked down and assist other pushes. Suppress enemy to prevent them pushing and control turf.
elitre scope:
SWIM in trail to middle and snipe enemies coming through the center. Hold this position and cover surrounding turf. Use echolocator early to assist first push. (also use it to assist later pushes.)
This is first draft and will need testing and amending