This is something I have seen some people debate. Some people wonder if we should use Turf War in competitive tournaments, and even scrimmages. First, we need to know some differences.
Probably the most obvious thing about Turf War, is that it is about covering ground. In Ranked, the main objective is similar in Splat Zones. You have to keep an area inked over, so that you won't lose. In Turf War, it is slightly similar. While they aren't exactly alike, especially since some areas get overlooked in Splat Zones, the main objective is to keep area inked.
Another thing to consider though, is the lower time limit. In Turf Wars, you only get 3:00 minutes to cover as much ground, while in Ranked you get 5:00 minutes. Some may argue that in ranked it may be more fair, seeing as you will have 2:00 extra minutes, but it could end up being bad. IF the other team makes a huge push either at the beginning or the end, it could result in a lose. If they push at the beginning, your team could get spawn-camped the entire game.In Turf War, you have less time, but it still could be unfair, with the smaller amount of time to make a comeback.
The final thing we should consider is the difference in weapons. Usually, you see many different weapons in Turf War than in Ranked. We all know what you see in ranked. .96 Gal Deco, Octoshot Replica/Tentatek Splattershot, E-liter Scope, there are many more that are usually used for Ranked. I feel, if Turf War were played competitively, it would encourage players to learn different weapons, ones that will be better at covering ground. A popular weapon for example, would possibly be Aerospray MG. It has a use competitively, as well as being able to cover ground fairly well. This doesn't mean people will be forced to learn new weapons, but it could encourage them. It also would help weapons that aren't used very much for Ranked.
So yeah, that's about all I can think of that would help. If you have any other ideas, feel free to share them below.
Probably the most obvious thing about Turf War, is that it is about covering ground. In Ranked, the main objective is similar in Splat Zones. You have to keep an area inked over, so that you won't lose. In Turf War, it is slightly similar. While they aren't exactly alike, especially since some areas get overlooked in Splat Zones, the main objective is to keep area inked.
Another thing to consider though, is the lower time limit. In Turf Wars, you only get 3:00 minutes to cover as much ground, while in Ranked you get 5:00 minutes. Some may argue that in ranked it may be more fair, seeing as you will have 2:00 extra minutes, but it could end up being bad. IF the other team makes a huge push either at the beginning or the end, it could result in a lose. If they push at the beginning, your team could get spawn-camped the entire game.In Turf War, you have less time, but it still could be unfair, with the smaller amount of time to make a comeback.
The final thing we should consider is the difference in weapons. Usually, you see many different weapons in Turf War than in Ranked. We all know what you see in ranked. .96 Gal Deco, Octoshot Replica/Tentatek Splattershot, E-liter Scope, there are many more that are usually used for Ranked. I feel, if Turf War were played competitively, it would encourage players to learn different weapons, ones that will be better at covering ground. A popular weapon for example, would possibly be Aerospray MG. It has a use competitively, as well as being able to cover ground fairly well. This doesn't mean people will be forced to learn new weapons, but it could encourage them. It also would help weapons that aren't used very much for Ranked.
So yeah, that's about all I can think of that would help. If you have any other ideas, feel free to share them below.