Thoughts on my CRB Build?

Rat L. Boy

Inkster Jr.
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Mar 5, 2024
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So I’ve been playing Custom Range Blaster lately and I wanted to make a good gear set for it.
:comeback:_:quick_respawn::quick_respawn::quick_super_jump:
:intensify_action:_:intensify_action::intensify_action::intensify_action:
:stealth_jump:_:swim_speed_up::swim_speed_up::ink_resistance_up:
I wanted it to have a lot of IA bc I like jumping lol. Not sure if it should have some ink saver main tho.
 

DzNutsKong

Kinda Nuts
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I'd leave it to any actual Range Blaster players if one responds, I don't play Range Blaster but think that much Intensify is a bit excessive and Quick Respawn isn't useful in smaller doses. You could fix both of these by swapping the shirt's main of Intensify Action out for Quick Respawn if you want. No complaints otherwise
 

isaac4

Inkling Fleet Admiral
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Jan 31, 2024
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@DzNutsKong already mentioned the excessive amount of IA being used here but I'll share my build as an example as well.
Screenshot 2025-03-09 210135.png

Pretty similar to what Deez suggested earlier with replacing the main of IA with a main of QR instead.
There's also some minor changes such as the sub res to improve survivability with the amount of random chip damage you'll most likely take as well as a sub of iss for an extra shot from a full ink tank and two extra shots after throwing a bomb while CB effects are active.

The two subs of SSU are still good though so you should stick to that if it's what you feel comfortable with.
 

Rat L. Boy

Inkster Jr.
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Mar 5, 2024
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Yeah I’ll switch the intensify main with QR. For the utility subs I think I’ll just need to test around and figure out what works best for me. Thanks!
 

Shakqy

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My personal advice is to go all out in Ink Recovery Up. It’s the best thing possible in the game, it gives super powers
 

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