To-Do

Fightersword

Good TOs are Capitalists
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Fightersword
I was asked to come up with a list. if you think of stuff/know things are done, this will be edited to include or delete things

General related:
1. Settle on a name
2. Seriously, settle on a name
3. Reach out to TOs with a more complete plan before it goes public, out of courtesy and to better work with them/to get feedback.
4. Test out commentary stuff. run private test streams
5. Stress test any and all programs used, for rankings, rosters, tourneys, etc. with mock teams and setups to see what you can do and what will happen.
6. Assign staff to more specific areas of work for when actually running the league.
7. School people in those duties assigned at 6.
8. Make and setup popular chat or mooch off another popular chat (Splatnasium, Lounge, etc.)
9. Play games with each other (preferably not splatoon)/other staffwide fun activities. This will help staff chemistry.
10. Focus all discussion here/in PM so it isn't lost in Discord (seriously who reads chat history?)

Framework Related
1. Name and establish divisions. get a number of how many to have.
2. Decide and design exactly how ranking and results stuff works/steal a good ranking or results setup from some other league that we can use
3. Establish seasons, season length, etc.
4. Decide to work with established tournaments or not.
5. Decide which teams to work with and reach out to them. (invited teams) Wait until after it goes public to actually reach out.
6. figure out end of season invitations
7. Figure out how to reward/honor teams who do well
8. Decide how matches will be assigned, when they will be played, and how rescheduling works
9. Decide on other events that will be run as a part of the league
10. make any deals/coalitions you need to

Rules related.
1. Study tournament rules, adapt what you can
2. Study signup rules, adapt what you can
3. Figure out ways to punish teams for league specific stuff
4. Figure out how to punish teams for not doing their matches
5. Figure out how to handle one team being unwilling to reschedule at all
6. Figure out how teams setup getting their games commentated on: the formalities and specifics
7. Establish rules for teams that give advance warning for not being able to play for an extended period of time
8. work out kinks/stress test rules in the halls of debate and with dummy setups
9. Consider long term rules
10. Work out exactly how matches will be given out and how much time each team will have to play a match.

Misc.
Play Xenoblade chronicles X
Sign your team up for SCL 7
Give Fightersword money
 

Typhlosion09

Pro Squid
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Typhlosion09
We had that big question doc for this. It was basically all of this but in question form, aside from a few helpful tips. Thanks for making this though. And no, I will not give you money.
 

Njok

Bouncer
Joined
Jun 17, 2015
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Netherlands
Addition:

1. Everyone look into Battlefy and make sure you understand everything there is to know about it.

2. Someone make a written guide or / and video guide about Battlefy.

Most of this list should remain unchecked for the moment i think. After this weekend we can hopefully check a bunch of them.

Few remarks from the top of my head:

Framework

1 til 3 are hard to decide without knowing who will play, so i suggest we work that out when sign ups open.
4. We have SCL/CC/Messtival so imo enough established tournaments.

General

10. As an addition to this: if you have seen a thread, but you don't have any comment on it, please like the post so we all know you did indeed see it.

Good post @Fightersword , this is very useful.
 

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