Hmm I normally just spend my snails on adding slots and I'm trying to hoard up a lot of cash just for the numbers, when I'm close to the maximum then I'll spend them on slots (if there are still any) and maybe some fun rerolls. Some of these people are savescumming but personally I rather spend time just playing the game and working on my skills, strategies and tactics.
At least there's one other doing what I'm doing!
And I know there ARE people who genuinely get rerolls of perfects (I have 2 perfect shoes and never rerolled a thing, just lucked out first roll.) and make it a point to reroll everything to a perfect. There are some on the boards here, and I'm sure they're legit perfects. But the sheer number of players I see with all perfect gear on, I'm sure most of these people didn't do that just with snails and $30k rerolls. I've never scummed, and frankly the process looks like a complete PITA, so I should have more "respect" for anyone willing to spend that much time and effort on it, but while not everyone sees it as cheating, I just can't see scummers as anything but plain old cheaters. The devs designed the probabilities, money and snail/fest distribution with the intent of there being a certain percentage of perfects within the game world so the game wouldn't be spammed by players loaded up on perfect stats weapons. By trying to gain an advantage the scummers are breaking the probabilities in the game and effectively putting an inflationary value on abilities. The more scummers with, say, 9x swim speed on a sploosh, the more you NEED 9x swim speed to compete at the same level with a sploosh, so more people scum and the competition is now based on the assumption of the weapon's abilities when coupled with perfect gear. Of course, it's Nintendo's fault for storing metadata for an online game on the local system like it's 1998. I generally prefer local everything and hate cloud everything, but it's not like you can play Splatoon without being online anyway short of the Battle Dojo (and campaign with its own gear.) I also think the lottery system is awful and would have preferred "spend a snail to reroll a slot" rather than reroll all 3, that way you could spend your way to a perfect or whatever you want much more practically and would have allowed more customization, and, ironically less perfects (why reroll for a perfect when you want that inksaver on slot 2 anyway, just reroll superjump on slot 3.) But I still don't cheat my way out of it.
Depending on where you are at the time, you can also start charging first before activating your Bubbler. Considering that Bubbler can be shared, having it any longer would be disastrous (imagine a team of 4 Bubblers chaining and spreading it -_-)
Hmm, that's interesting. Can you bubble while fully charged? It's possible I've even done that and didn't realize it. I also realized lag plays a big role sometimes. I try to save my bubbler if I know they're coming up a wall, and wait until they get up the wall to activate it to be sure I have enough time to get them. But sometimes i get killed before they come up the wall. Nothing like nzap shots hitting you from an nzap that hasn't been seen through the wall yet...
Yeah, I curse out bubblers all the time when they're chained and used against me in squds of 4 in that last 45seconds raid I mentioned. They're all too effective used against me, but I can't seem to use them effectively myself. Though part of that might be my team is usually pretty scattered, so sharing it with more than one person is often difficult. I'll never understand how it is that the other teem always seems to be the organized one working as a unit while mine wants to spread out everywhere. :) I'd swear it was voice chat! :p Maybe it's because I'm not joining the push, but as a hydra/eliter, it's kind of hard to do that unless you're joining in a push already under way! It's easier with carbon, but then, carbon, like sploosh works best with stealthily flanking, so it's not much of a pusher either.
The best thing about splat bombs IMO is that you have some control over its detonation time, how you utilize that once again boils down to creativity and the circumstances itself. Haha reading your few posts I feel like you're not one to multitask when it comes to weapons, subs and specials :p It's safe to say that any weapon set requires judicious use of everything to fulfill its full potential.
I do love splat bombs! My main reason for loving splat charger sometimes is the splat bombs. In fact I might take to ditching eliter when I see Mackarel in rotation and going with splat charger. The splat bombs are sooo good around corners. It's fun in Flouder, too, if your team has the top, I just lob splat bombs with some range up to the enemy ramp :) I often have higher kill counts due to splat bombs with splat charger than with eliter, though it's break-even because eliter causes more enemy u-turns with merely a warning shot in front of them or coating them in ink. Somehow they never meshed with vanilla Hydra for me though. Too little gain, too much ink, not enough turf, too slow to use the main gun after.
LOL, yeah, I don't think I'm much of a multitasker with specials. Weapons and subs I'm fine with. Throw in the "not always available special" and it does get forgotten a lot. So many times I get taken out with CHydra and THEN realize "oh no, I had a bubbler!" I'm always saving it for the right moment, then just forget about it. Or I go to use it, and it's not charged yet because I forgot it was after I got splatted and the enemy is rushing the base.
Echo I use right away, bomb rush I'll use offensively fairly right away. The others I either save and forget about or just forget about (or it's never charged when I need it.) Wail and inkstrike I'll use semi-ok. I think it's the defensive ones I"m prone to save "in case I really need it", and inkzooka I'll save because it takes so long to charge I'm not sure I'll get it back before the end, and because I so seldom have targets I really want to hit that I can't just hit with the main weapon (snipers with Carbon being the exception. So then I use the whole special that took forever to charge to take out one enemy. But inkzooka also gets me killed a lot. I'll use it when the enemy is rushing the base, and then they can get too close if I miss (or if they lag teleport) and take me out anyway.) Bubbler and kraken often end up never used for me. Then again I'm often ending up never dying with Hydra (or dying once in the last 20s.) so the bubbler would help me so little in many rounds it's easy to forget its there.
Though I AM a player that does not hesitate to jump to spawn. Not many people seem to remember they can do that. Playing with beacons got me used to it, and I'll often jump to spawn before a beacon just because the thumb reaches right to the spawn button on the touch screen without having to stop and look at the map while being chased. I bailed on Bridge a few times when my perch was compromised with CHydra yesterday. It might be even more powerful with hydra than eliter to be chased from your perch and still be right in front of the enemy as they try to get to your spawn. Shuts down the invasion pretty fast. Bubbler only helps you hold your ground a few seconds, but if you're being overrun by multiple inklings from multiple angles, that won't help much.
Ok I realized I should have mentioned something besides 'problem squids'. There are also the people who are focused on weak links on the other team and will hunt them constantly for easier kills. (I get hunted quite a bit when I'm using the H-3).
Interesting (and cheap.) And kind of ironic - if you suck, you'll get hunted. If you're awesome, you'll get hunted. If you're mediocre you'll be enemy free. :p
I'm most used to it with defensive play which I'm likely using eliter or carbon (or now, hydra), 2 of which attract a lot of attention and certainly get hunted due to their importance and predictable/static positioning. Carbon itself doesn't normally get hunted since it's a hunter, but I'll often play it defensively depending on map (Piranha, that area with the bump and conveyor, I'll often set up in that area and spend the whole round thwarting invasions. They KNOW I'm there, by the end of the round. And they know I'm the only one holding that position. So they finally come for me together.
I think most other weapons I use I'll generally be out hunting stragglers or turfing. The blasters, certainly. I don't use too many shooters really. L3 is my fav. but I hate button mashing so I don't use it much. Certainly possible I'll get hunted with some of those though. I never really considered enemies selectively hunting certain weapons other than chargers/hydras or bad players.
So many weird mashups in this game. Sloshing Machine that's more of a Rapid Blaster than a Slosher, Hydra Splatling that's more like a charger than a Splatling, and Squiffer/Bamboozler that's more of a shooter than a charger.
I watched this Custom E-Liter montage from a Japanese player the other day and it made me realize the beakons he set up were more for his own use than for his team mates...so when I see one on my team with beakons in particular spots I don't use them. As a Custom 3K maybe you could plant another one close by as insurance?
Neat, at least I'm not the only one that wants to use it that way (and at least there's one player out there who doesn't use them up!) Yeah, that's what I've been trying to do, plant 2 in the one location and 1 in the alt location. Helps if team mates use it and also in case of an ink strike (hard on some maps - mahi has those base raiders who take them out easily.) The only trouble is the time to place them and recover ink from it is time lost watching for foes. I'm still working out good strategies for that. The fact that it's hard to get up walls quickly without burst bombs hinders how flexible it can be.
At least when they're gone from the "other" perch I like to think my beacons helped my team push or hold back an attack. When I really want to punch squids in the face through the monitors is when they jump to the beacon I'M STANDING RIGHT NEXT TO! :p
In my experience on TW, unless the enemy has a good turfer (Splattershot Jr, Aerospray etc.), they generally don't spend too much time inking over your ink on walls and stuff, which makes them fantastic little paths to use.
Interesting. I tend to make it a point to cover up any any ink on traversal walls no matter my weapon, so I didn't think much of it. I guess being a sniper makes you very aware wall climbers and how dangerous they are ;)
Personally I think cold-blooded is kinda broken. It cuts down the duration by a bit too much IMO.
Yea I think Hydra doesn't excel on Port Mackerel due to not having really nice high vantage points, but it can still perform admirably there. Try putting sprinklers in locations where enemies are forced to run past it to destroy it or have to use AOE damage like blasters and inkstrikes to take it out.
Yeah. I'm not sure how/if cold blooded could/should work though. If it made you totally immune to echo locator and point sensor, there would be little point to either since it would be a maybe/maybe not situation. If they didn't have cold-blooded, echo would become meta and stealth play would become irrelevant. So I see why they did it the way they did it. IMO what it does is it makes echo kind of useless, but makes point sensor still relevant (you can't track them long, but you know they're in that 5 foot radius in front of you.) It's that gray area of echo that's weird. With cold blooded it's useless if you don't see 4 squids. But if there were no cold blooded it would be all-powerful. I have some ok cold blooded gear, but I tend never to use it because it's so situational if someone's going to echo or not, I'll just spend the slot on swim speed or armor.
The one that needs a rework is Ninja squid. I keep it around for when I'm splooshing, but the problem is, terrain is NEVER evenly inked. Your squid becomes visible on those little inevitable pockmarks in the ink, AND if going over the apex of an incline or ridge in the map. Yet it seems the octobrushers can use it so effectively and remain entirely hidden even when you KNOW they're there. I finally figured out yesterday that lag (at least on piranha) is playing a role there too. I watched enemies disappear into their ink - never come out, and somehow were 3 feet away in a new line of ink (seen through scope.) I forget with what shooter/blaster they had, but what they DID was fire, swim, jump, fire, swim. But with the magic of lag teleportation, they fired, swam, then suddenly, invisibly were in a new pool of ink without ever being visible. I think that sort of thing happens more than I realize.
I'm still loving the CHydra so far. I got to use it in more maps now and it's done very well in all but Mackerel so far. It's seriously up there with my eliters and carbon now. It's amazing fun on museum. First weapon I've been able to fully put down a base invasion with once they were on our side. It boxed them in very nicely for cleanup! Pretty powerful on bridge too. That's one of my favorite eliter levels and the hydra might have been even more powerful there in creeping forward - though we did lose a number of rounds. But it really held our momentum through the grates in a way eliter can't.