It feels pretty natural to me. Slow fire rate, decent range one hit direct splats, splash damage, a good sub for close range and a versatile kraken to boot. As i play defensively most of the time, i think it really suits me well. I think this might become a keeper for me.
Edit:
Alright! So most of you guys know that Patch 2.2.0 will be nerfing most blasters indirect 1 hit K.O's and on top of that, a nerf to the Kraken as well! Making it so that we need 200p instead of 180 and according the the english translated version of the patch notes, there will be a 0.75 second "cooldown" in which you cannot "attack again after using the Kraken". AND the hurtbox (or the area in which you can hit the kraken) will increase to roughly fit the Kraken's size.
Does any Custom Range blaster users think that this patch will affect this weapon greatly? Or not so much?
My personal opinion is: No, the effects will be minor.
The change to the Indirect hits shouldn't be major unless you always go for those or run lots of Damage up to increase the area of effect in which you can get an indirect 1 hit K.O. (I mean, some are necessary for those annoying three hit K.O's, i'm not sure how much, though)
As for the Kraken, i haven't figured out a way to use it most effectively, but i find that using it against an enemy when you're teammates are in a pickle is good for scattering your opponents, or even earn a few splats while your at it. OR if you yourself wound up in a tight situation you can Kraken and scare them away, or even super jump to a teammate. (The latter, i've only tested with squid beakons on the testing area.) But when it's about to run out, you make sure you're away from the enemy's range, otherwise that supposed "0.75" second cool down will really get you. If you miss your target, most likely with out Special duration ups, you'll need to get out of there quicksmart. So basically, you need to put more thought in how you use the Kraken.
Ah yes, and Special charge up might become a thing if you're looking for some abilities to slap on it if you're really picky about the 20p difference. I mean always having a kraken ready is nice. Especially with a such a slow firing weapon.
I also think the Custom will become even more dominant than the Vanilla Range blaster since the Splash walls are getting a nerf.