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He's saying that Rollers are OP and people say "git gud" in response.I don't understand you, can you elaborate what you're refering to?
He's saying that Rollers are OP and people say "git gud" in response.I don't understand you, can you elaborate what you're refering to?
wait is there something wrong with being biased?It's now hopefully less biased towards the gold dynamo roller and showcases the strengths and weaknesses of both sets.
apparently there is, I sure as hell was being accused of being too opinionated and I explained that bias lies in the nature of the beast. Anyway, more specifically I adressed issues like not giving the Sprinkler a proper assessmentwait is there something wrong with being biased?
cause it's not a melee weapon (it's mid range), anyways some tipsAs someone who thinks the Dynamo Roller is really in need of a nerf I have to ask... how do I combat it? I don't want to be forced to use a fully charged long range ink blaster to kill the user... If I go up close: Dead. Shoot from mid-distance: Dead. I just find the Dynamo Rollers to be broken... I don't see why the melee weapons have a higher range than most paint SHOOTING weapons... how can I combat it?
Considering how slow it is when rolling running away is pretty much 5x easier anyway. Nothing to get worked up about, especiallyLets talk about the roller hitbox when its on the ground
There isnt one It's a vertical wall you cant jump over a roller (have tried it over and over to confirm it isnt me/lag)
That in of itself is enough for me to want to slap someone at nintendo
ya that's kinda bs on any roller.Lets talk about the roller hitbox when its on the ground
There isnt one It's a vertical wall you cant jump over a roller (have tried it over and over to confirm it isnt me/lag)
That in of itself is enough for me to want to slap someone at nintendo
I swear to god like 25% of the people I play against and directly flick at are legit Mosesya that's kinda bs on any roller.
rollers are filled with unreliable mechanics though. One of my favorites is the randomness of where the ink goes in each swing.
Because ya know who doesn't love it when RNJesus decides to save the guy playing like an idiot
That's just lag for ya. I've noticed it with inkzooka blasts too.I also noticed today that I can get hit with the roller when i am to the side of it and not within the roller path
haha, life is rough for the dynamo sometimes (carbon roller suffers a little from this too), but hey tower control is legit easy wins for the dynamoI swear to god like 25% of the people I play against and directly flick at are legit Moses
maybe specials or a subweapon, not a whole lot of mechanics to work with, but if you could cancel that ending animation, that would be so grosshey people! I just actually took a stop watch and measured the metrics of the dynamo flick. it's not frame perfect recorded measurement, but I did my best to measure multiple times and make it as accurate as possible. The entirety of the flick is as said 1 second long. the wind up phase of the flick is 0.75 seconds, while the swing phase with adjacent recovery phase is 0.25 seconds. the spray occurs exactly at the transition between wind up and swing, so the damaging portion takes 750 ms to occur after the initiation.
Anyone got any idea for things that could possibly cancel the recovery animation?
my favorite part is standing on the tower and spraying everywhere and killing enemies all over the place. transforms the tower into a tankhaha, life is rough for the dynamo sometimes (carbon roller suffers a little from this too), but hey tower control is legit easy wins for the dynamo
I like swinging at the tower when it's trying to get into my base, it's kinda like thismy favorite part is standing on the tower and spraying everywhere and killing enemies all over the place. transforms the tower into a tank
honestly, I personally find ninja squid not that necessary on dynamo. you mostly try to stay at distance anyway, so sneaking on opponents is a non-issue. besides, when you emerge the opponent has enough time to react, making the surprise moot unless you come from behind. gives good opening for confusion tactics in acute combat situations. generally though, not having to worry about echolocators is just soo good because they're so common. that's just personal conjecture thoughI can't decide between Cold-Blooded or Ninja Squid for the [Gold] Dynamo Roller.
in turf wars it probably best at covering out of all the rollers (specially the standard dynamo), but it doesn't get to middle of the map till later in the match unlike the other rollers, so it doesn't contest for turf as quickly as the others. It also counters the best turf covering weapon (aka aerospray)I'm also wondering if the Dyamo Roller is better for killing and ink coverage. Since Echolocator instantly refills your ink guage, you can keep raining ink down which probably nets more points than an Inkstrike in the same period of time.