Well like I said, those three hours are our meta.Well we've all had the opportunity to play the tutorial as much as we want. Heck, I've put in roughly ten hours of "lab time" testing techs and even livestreaming them without having gotten a special copy of the game. We don't know jack about the meta yet, but the techs we've had plenty of time to practice.
As things stand at the moment, I am of the view that these movement techs sacrifice too much awareness to be used effectively outside of early game and setups. It's something everyone should learn to use optimally, but I sincerely doubt these will define the meta by any means.
Lmao. 3 Hours of play = meta. I lol'dWell like I said, those three hours are our meta.
Also how do these techs sacrifice awareness?
Out of curiosity; those who are discussing the technical aspects of these techniques, how long have you all spent playing the game? A whole lot of this sounds like speculation seeing as I've gotten much different results then what the prevailing arguments have.
yeah i don't like the attitude of "you've only played the game for so long" or "just let the game come out." there's nothing wrong with theorycrafting, especially not 6 days before release.okay so to people talking about how much time we've had in the game, and 3 hours is too early etc.
That's a pretty ridiculous stance to take on this. Yes we've only played 3 hours so far, but so has 99% of the population. Those three hours are the current meta. That's everything we know. Therefore we should be looking at what we know and picking out what is useful already. What purpose does ignoring those three hours serve? That just means we'll have to spend an extra three hours when the game comes out to get back to this same point. It's a wast of everyone's time. The earlier we can discuss useful techniques, the aster the meta will develop. t's as simple as that.
Anyway, hopefully I'll get some footage today, i too don't have a capture card, but hopefully my camera will do. Planning to record a comparison between ink n swimming and splatdashing, and also considering recording several instances of me being able to capture and hold north sinlehandedly/almost singlehandedly with splatdashing so people can see the usefulness for themselves.
i don't know if you want to join us @FunkyLobster , but tort and I will be messing around with this stuff during/after the testfire today. We'll be in shoutbox if you wanna jump in.
You don't seem to understand.Lmao. 3 Hours of play = meta. I lol'd
Epecially since less than half of the weapons/gear/maps are even playable.
it is good to get to an area fast when there is no ink to swim through, it is not good at spreadin gink. Ex: At salt spray rig i like to use it to get to the top area fast and defend others from getting there, so my rolers can come and claim it. In walleye warehouse i use this to get to the enemys side and take them out repeatedly while my teammates spread inkI just don't feel like there are very many situations where I would want to use this technique. I'll save me final judgement until I can test it out and compare with other options myself.
I'm not surprised by swimming through ink that's already there being faster, Splatdashing was always something to use for when you don't already have ink to swim through. Also for when there's enemy ink in your way but for whatever reason you don't have time to spread your ink everywhere in that spot, like the pipes leading to the south platform in Saltspray Rig during the final seconds of a match possibly, since the south platform is far more important than those pipes.so it does seem that splatdashing is the fastest option, which surprised me, since my data shows it's faster than just swimming when you have more distance you have to travel. however that's probably because i couldn't get isolated data for it since i had to use the same instance i used for inking and swimming; i'm sure swimming through already laid down ink is faster than splatdashing.
yeah i really doubt it's faster than swimming, i was in a rush so i couldn't take accurate measures for it. i mean, surely getting from point a to point b completely submerged in ink would be faster than weaving in and out of it, right? very sloppy work on my end :/ but the important thing to note is that it's actually faster than basic movement options like what @WiseSquid was saying. although i'm pretty sure most people were convinced of that, we have solid evidence of it now. very promising.wait, so it's straight up faster than swimming? that... doesn't at all match my eyeballing. I found swimming to be a decent amount faster just on my time to mid out of spawn but those were hardly lab conditions
I'll do some full tests at some point but that's definitely surprising.
yeah splatdashes don't set out to replace swimming in ink at all, it's just the fastest option for when you're on flat dry land or in flat enemy territory. we have solid evidence of that now.I'm not surprised by swimming through ink that's already there being faster, Splatdashing was always something to use for when you don't already have ink to swim through. Also for when there's enemy ink in your way but for whatever reason you don't have time to spread your ink everywhere in that spot, like the pipes leading to the south platform in Saltspray Rig during the final seconds of a match possibly, since the south platform is far more important than those pipes.
No offence but the evidence you provided is anything but solid. You even said yourself the measurements weren't accurate, and you don't have video evidence to back up your claims or even prove that you were doing each type of movement optimally. Not only that but some of the numbers are really fishy and make me question how accurate the start and stops to these times are, since you have walking in the first example at 4'97, and inking at 4'65" which doesn't sound right at all if you were inking optimally. And out of all the things wrong with these numbers the worst by far is having swimming in the third example not be even close to half the time of walking when they confirmed in the direct that swimming is double the speed of walking (with video evidence), and the third path being completely flat puts a nail in the coffin for me that these timings are pretty bogus.We have solid evidence of that now.