D3RK
Semi-Pro Squid
- Joined
- Jun 4, 2014
- Messages
- 85
- Switch Friend Code
- SW-6389-5985-3965 Username:「Derk」
Most main weapons are pretty balanced. There are a couple of hiccups but most of that has already been brought up. Sub weapons however could use some tweaks. Some subs are amazing (burst bombs) and some are meh (ink mines).
Ink Mine: Buff
Ink Mines need a buff. The last adjustments were a good start but honestly did next to nothing. Ink mines are on a 10 second delay which makes them terrible at turfing and the explosion is too slow allowing most people to easily escape it with little effort. Ink Mines are not really good at anything and are a minor nuisance in Splat Zones/Tower Control at best. Detonation speed needs to be increased and setting a second Ink Mine should detonate the first one, not replace it. This would make them a decent inking option and it also gives the user control of when it explodes instead of happening from an opponent's action/delay only.
Seeker: Buff
Seekers are great but their ink cost is a little absurd... 80%? I feel like if it was dropped down to around 60-65% this would be a much better sub. That would allow 2 seekers if you chose to stack enough ink saver sub. (you can basically have 2 seekers now, but it requires a full set dedicated to ink saver and ink recovery)
Squid Beakon: Berf
No longer break when your team jumps to them, in exchange for only having 1 beakon active at a time (Opponents can still break your beakon). Ink Consumption from 90% to 75%. This stops people from surrounding themselves in beakons on the tower to block shots while improving the beakons functionality to allow your team a constant option to a key part of the map.
Ink Mine: Buff
Ink Mines need a buff. The last adjustments were a good start but honestly did next to nothing. Ink mines are on a 10 second delay which makes them terrible at turfing and the explosion is too slow allowing most people to easily escape it with little effort. Ink Mines are not really good at anything and are a minor nuisance in Splat Zones/Tower Control at best. Detonation speed needs to be increased and setting a second Ink Mine should detonate the first one, not replace it. This would make them a decent inking option and it also gives the user control of when it explodes instead of happening from an opponent's action/delay only.
Seeker: Buff
Seekers are great but their ink cost is a little absurd... 80%? I feel like if it was dropped down to around 60-65% this would be a much better sub. That would allow 2 seekers if you chose to stack enough ink saver sub. (you can basically have 2 seekers now, but it requires a full set dedicated to ink saver and ink recovery)
Squid Beakon: Berf
No longer break when your team jumps to them, in exchange for only having 1 beakon active at a time (Opponents can still break your beakon). Ink Consumption from 90% to 75%. This stops people from surrounding themselves in beakons on the tower to block shots while improving the beakons functionality to allow your team a constant option to a key part of the map.