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Ability Stacking

With Proper Science For Once

  1. Swim Speed Up

    ELStalky
    Measured some data on Swim Speed Up, it appears to stack.
  2. The gain penalty appears to goes down again at some point

    ELStalky
    Small update: The effectiveness for damage+ on main does not go down increasingly; these are the effectiveness values for the first to the third added damage+:
    100% =(-24.1%)=> 75.9% =(-20.7%)=> 55.2%
  3. Damage capping

    ELStalky
    Damage Up stacking caps for certain weapons at some point. This is believed to be due to the amount of shots being needed to splat someone with that weapon being made fix. So if a weapon takes three shots to splat someone without any abilities then it will also splat at three shots with 3main abilities. Chargers are not affected by this. (Likely because in the charged state they all kill at one shot.)
    This effect can be seen with the Aerospray already when applying 2mains. The damage...
  4. Does the (sub) position or type of gear on which the ability is matter?

    ELStalky
    Does not look like it.
  5. Special Duration Testing

    ELStalky
    The results were inconclusive/faulty. Requires more testing.
  6. Aquired gear with main ability damage+

    ELStalky
    See results section for some more figures. Still require more gear though.
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