Hi! I'm Palas [NNID: JPalas] and this is my first guide at Squidboards and in general. I consider myself good at the game and I want to share with you some of my thoughts when I start a Turf War battle.
The majority of people cover their bases before they go to the battle, and they are doing it WRONG, why? Let me cover some of the points that I think matter a lot more than cover your base at the beginning of a match.
I think that is enough proof of why painting your base isn't as good as you might think, althought is not terrible or gamebreaking, leaving areas uncovered at your base can give you some advantages.
Thanks for reading my guide, hopefully I'll make more in the future and make some charts and graphics to make it look beautiful.
The majority of people cover their bases before they go to the battle, and they are doing it WRONG, why? Let me cover some of the points that I think matter a lot more than cover your base at the beginning of a match.
Control of a Zone.- I know, we are not playing Splat Zones, but that doesn't mean we aren't controlling an specific point. I've fought countless of battles where my team controls the center of the map and, thanks to the pressure we're applying to the enemy team, we will most likely win
Free Special Charge.- When you die without using a special you save a percentage of the meter, however, if your base is already fully inked you won't be able to charge your special before you arrive into the battle, this is specially useful when using Inkzooka and Inkstrike for zoning if your team is being pushed back.
You can cover it whenever you want.- Unlike the center of the map, there aren't enemies at your base (as long as you zone them well from it of course) so you can cover it whenever you want, if you die or if you just don't have anything to do at the moment and super jump to your base to fill it (and as the second point states, fill your special gauge a bit)
Free Special Charge.- When you die without using a special you save a percentage of the meter, however, if your base is already fully inked you won't be able to charge your special before you arrive into the battle, this is specially useful when using Inkzooka and Inkstrike for zoning if your team is being pushed back.
You can cover it whenever you want.- Unlike the center of the map, there aren't enemies at your base (as long as you zone them well from it of course) so you can cover it whenever you want, if you die or if you just don't have anything to do at the moment and super jump to your base to fill it (and as the second point states, fill your special gauge a bit)
I think that is enough proof of why painting your base isn't as good as you might think, althought is not terrible or gamebreaking, leaving areas uncovered at your base can give you some advantages.
Thanks for reading my guide, hopefully I'll make more in the future and make some charts and graphics to make it look beautiful.