Recent content by AnchorTea

  1. AnchorTea

    W¥|WITCH Recruitment: "Join the Witch Hunt!"

    WITCH is a competitive squad that has risen from new grounds! Join the witch hunt to start your new adventure in competitive Splatoon! These are the requirements to join: Must be at rank A and onward. While it is typically required to be at least S for competitive groups. All members at WITCH...
  2. AnchorTea

    Ver. 2.11.0 Patch Notes

    Thats just it? Talk about short-lived...
  3. AnchorTea

    Ver. 2.11.0 Patch Notes

    I really thought Nintendo was done with this game.... So far, cant really tell a difference. They probably adjusted some sort of map glitch. Thats just my guess. Post if you find out anything!
  4. AnchorTea

    Update 2.8.0 patch notes

    Us Dynamo's can deal with these nerfs and map changes!! (Jk we're screwed)
  5. AnchorTea

    Dynamo Rollers, are they too cheap?

    Imagine one of those game machines in arcades where you have to press a button at the right moment to get a prize. Same thing sort of comes from facing a Dynamo. You have to time yourself correctly and be clever enough.
  6. AnchorTea

    Are two shot weapons viable?

    That's why I said it was a food for thought. Because... well.... it IS a food for thought basically.
  7. AnchorTea

    Are two shot weapons viable?

    I personally think that the importance of TTK shouldn't be used to define the powers of the Blasters and Chargers, because comparing them to Rollers, Brushes, a bucket, and the typical Automatic Ink-Shooters... It's pretty different. Charger's don't really require the Inkling to be too close...
  8. AnchorTea

    Why Competitive Splatoon should use all Game Modes instead of one

    If it makes you guys hate me less, the first idea of when I thought about making this thread is when I thought that Splat Zones were going to be the only mode. Now I have decided to think about this threads future. This thread has nearly 10,000 views. I honestly thought it's lifespan was going...
  9. AnchorTea

    Splash Stop. A New Splatoon Advance Technique

    Alright. I post something useful and I get a ton of hate. I guess Squidboards users hate me now. I'll get this locked in an hour.
  10. AnchorTea

    Splash Stop. A New Splatoon Advance Technique

    Really? When did it get discovered? Because this is seriously embarrassing x_x
  11. AnchorTea

    TOs: We should move to have an explicit rule against glitching on Arowana Mall in tournaments

    If it is not broken. Then it can be dealt with. It can throw people off, but S and S+ players are smart enough to be aware of their surroundings. ( Like @CutestFish . That guy is an MVP) It only should be banned if you're able to do it on all barriers. It's that simple really.
  12. AnchorTea

    Why Competitive Splatoon should use all Game Modes instead of one

    Hmmm.... Ok then. I'll still record the results, but you are right about what you said. The reason I said SplatFest since, well, we're forced to play TW to an addictive amount.
  13. AnchorTea

    Splash Stop. A New Splatoon Advance Technique

    (Or in this case. A sub weapon.) You could say that SplatDashing isn't an AT and Ledge Peeking isn't an AT because SD you just shoot the ground and go to squid form. And in LP, you just jump up real quick on top of a wall. Not only that. It's typical for AT's to be considered an AT when they...
  14. AnchorTea

    Why Competitive Splatoon should use all Game Modes instead of one

    I thought of something. So it's basically confirmed that a team can get lucky in Turf War and win the game when they are losing in the last 30 seconds. One thing we should research on imo is how often does it happen? That's why I encourage most of you to record how many times a team got lucky...
Top Bottom