Recent content by Brunosky_Inc

  1. Brunosky_Inc

    "I can't believe I just ________..." - The stupid moment thread

    I can't even begin to count the ammount of times I've lost my Bubbler because I get overconfident and think that there's no way that bad guy could take me down before I do. Remember Bruno: Pop It, Don't Drop It!
  2. Brunosky_Inc

    "I can't believe I just ________..." - The stupid moment thread

    Speaking of which, I'm surprised I've never been baited by an opponent to shoot at their landing zone only for a surprise Kraken to fall from the sky.
  3. Brunosky_Inc

    If you have any proof that you encountered a hacker online then post here.

    Not my encounter: Someone came across a level hacker with a classy name. I already blocked 'em. Here's to more console bans! *ding*
  4. Brunosky_Inc

    After the 2.7.0 update what trends have you started to notice?

    I still think the reduction in its raw damage was really helpful. While it can still two-hit, now situations where I've been caught by a stray shot of a .96 while I'm damaged, and then thusly blown up in one hit, are less common.
  5. Brunosky_Inc

    Has Splatoon affected (positively or negatively) your performance in other shooters?

    Hmm... I'm having trouble imagining how positioning in Splatoon connects with positioning as a Spy. The big difference I see there is that while in your usual shooter game shooting from a distance can still help you score some hits and force people into cover, in Splatoon any shot outside of...
  6. Brunosky_Inc

    Has Splatoon affected (positively or negatively) your performance in other shooters?

    I'm curious about it, considering all the unusual mechanics that are involved in Splatoon. Personally, it surprisingly has improved my performance in Team Fortress 2. Before Splatoon I couldn't for the life of me use the Scout nor the (non-knight) Demoman; and now after coming back to it I've...
  7. Brunosky_Inc

    If you thought savescumming was bad enough ...

    I can see them doing this as a measure against this. Making diminishing returns and opportunity costs greater than they already are would be a quite effective kick in the balls.
  8. Brunosky_Inc

    Gear Showcase and Analysis

    I know that feel. Sometimes when goofing off I've used a :ability_quicksuperjump::ability_quicksuperjump::ability_stealthjump: set, and for some reason I've pulled some amazing matches using that thing, sometimes without ever getting splatted. Can't explain that as anything other than pure dumb...
  9. Brunosky_Inc

    Global Splatfest: Fancy Party vs. Costume Party

    Callie looks gorgeous in that dress. Damn...
  10. Brunosky_Inc

    Gear Showcase and Analysis

    I'm not sure about that. I don't feel that combining the survival-focused :ability_defenseup: with abilities meant to work when said survival fails makes for good ability synergy. I would take one or the other if I was in your shoes. This is more of a personal opinion, but I don't really like...
  11. Brunosky_Inc

    Gear Showcase and Analysis

    I see. I prefer more reliable coverage myself, but I can see how this works out.
  12. Brunosky_Inc

    If you thought savescumming was bad enough ...

    They will. Mario Kart Wii couldn't be patched and have the offenders banned. Splatoon's different in that respect, not to mention a big new game Nintendo won't want to be tainted with asshats.
  13. Brunosky_Inc

    If you thought savescumming was bad enough ...

    I still don't understand this obsession with perfect gears. I enjoy this element of randomness and experimentation.
  14. Brunosky_Inc

    Gear Showcase and Analysis

    Good call on the Ink Resistance, considering that weapon's rather lackluster coverage. Still, I can see that hurting mobility despite the speed improvements. Is it as much of a problem as I think it is?
  15. Brunosky_Inc

    Gear Showcase and Analysis

    I wouldn't think so. That main :ability_bombrange: would go entirely to waste on a set with Splash Wall.
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