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Oops! It seems those probabilities for "1-50" actually were correlating to the expected values for re-rolling gear 1-50 times lol. So it could still be true that being level 50 gives us a slight advantage on getting the exact gear! :)
Keep in mind via the same Japanese source at level 16+ we have:
Gear with 2 sub abilities on it.
30% chance of getting no sub ability.
60% chance of getting one sub ability.
10% chance of getting exactly what you ordered.
Gear with 1 sub ability on it.
30% chance of getting no sub ability.
70%...
Japanese streamer mrpmri and friends got this today- +62.0 win streak with 4 S+ ranked players on their team. Flounder Heights and Kelp Dome splat zones. Pretty awesome job in my opinion so I thought I'd share this here :p.
+73.0 win streak in Rainmaker on Arowana Mall and Port Mackerel. Here...
I find it frustrating how if you have an A rank or above in a squad with C's or B's it will put you against S rank squads quite regularly. This might just be my experience but when I tried a duo squad under these circumstances it usually matched us up with similarly ranked duo squads. Maybe this...
6000 + 500 for a total of 6500 at S+, and 5500 total for a knockout at S rank for those curious on that.
Also thanks to the new rank system + squad battles I believe the fastest way to rank up now is to get three good players to create C- accounts which will give you a massive boost in rank for...
A twitch user named Starstrive linked https://splatoon.nintendo.net/schedule, you may have to sign into your nnid account to access it. It's interesting because it shows the current map rotation as well as the next two map rotations (i.e. the next 8 hours of map rotations). The times are all...
I played around with the trick for a little while. It's possible to do by just standing on top of the bumper, jumping up in place aiming to land on the middle and tilt forward right before landing, then jumping near the far-edge of the bumper to make the gap. A helpful visual cue for practicing...
The map I would make has the two spawns separated by a long rectangular corridor filled with water. In the water are ramps sticking out that you can hop along whilst advancing towards the enemy base. Lastly the walls run high, are all inkable, and have grates lined on different levels so there...
Hi guys wanted to share a tech some of you may already know that comes from the grate mechanics in Splatoon. When transforming from squid form back to kid form your character is pushed upwards slightly allowing players to clip through grates that are above. The easiest way to perform this is by...