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I should have phrased it as "don't blindly walk in any random direction while firing, do it with purpose" that's what happens when I write a bunch all at once; things get phrased unclearly sometimes.
I'll look it over when I update the guide next.
The E-Litre 3K can also kill from roughly around 3/4 charge, so I would assume that's around the 77-78th frame, but can you get the actual frame data on this as well?
I had considered making this a tip, but it relies on the fact that some (if no many) people are inexperienced with checking high ground where people can be. Don't want to put things into the guide that aren't going to be consistently good as a tactic.
If you're going with the rush to the splat zone strat (which is going to probably be the best opener for splat zones), it's likely that faster yet is to just have your roller go all the way to mid with a fast roller and speed perks with the team swimming behind, inking key points as they go...
Squid Form and/or proper usage of cover keeps it in check. And they shouldn't be able to get close to you if you're paying attention. It is going to be really good at killing bad players though.
In higher level play it will be a good zoning tool though; forces you to spend time not getting hit...
A lot of people have been getting hyped about all the cool sub weapons, from the splash wall to the squid beakons, but in doing so we've overlooked the most basic of all: the Splat Bombs; your classic timed grenade. Splat Bombs have a lot of ink coverage and can damage/kill things caught in the...
(Totally not reposting this because I forgot there was a Gear part of the forums)
Thanks to @Xeiros for bringing this to everyone's attention in the shoutbox. Originally from http://www.neogaf.com/forum/showthread.php?t=1044634 (spoilers within).
Thanks to @Xeiros for bringing this to everyone's attention in the shoutbox. Originally from http://www.neogaf.com/forum/showthread.php?t=1044634 (spoilers within).
The way the UI shows it in the Direct does imply that you keep the abilities, though I'm curious about the cost accrued when you go to pick it up and by how much it will increase when you order something with a lot of abilities.
Multiple modes works, though each mode needs to not be in any ways unbalanced of course. And it being better for viewers depends primarily on how interesting each game mode's meta is, but that isn't something anyone will be sure of for a while.