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I mean to go under the flick. It's a game of chance, baby!
If he goes for another flick, I win. If he goes for a roll then it depends on how much he arced the shot and how much I closed the gap.
Only nerf I could see is a small range reduction for the Aerospray. Outside of that, the weapon balance seems to be pretty good, and the Squid mechanic allows disadvantages to be circumvented with smart positioning.
If a Blaster user misses a single shot in a head on confrontation, they lose...
I dislike Port Mackrel because of how how chokepoint-y the map is, the narrow width of the passages, how little verticality there is to the map as a whole, and how far away the zones are from one-another (meaning there's little incentive to play aggressively once you have the lead; Skatepark is...
I'm a fan of the Blasters due to how spacing-heavy they are. To the point where if you're not constantly keeping your foe at detonation range, you might as well just drop the weapon. It makes for very stimulating play.
Rapid is better for harassment/poking due to the lower downtime and longer...
Skirting around the lower end of B+ currently. Somehow managed to avoid matchmaking hell, and am sitting comfortably at an above-average skill level.
I'm content enough with the rank.
I use it occasionally. It's one of the few weapons that HUGELY benefits from Bomb Range Up, as it gives you a long range harassment option so you can dance with the big bad Gals and Squelchers. (around 2 Primary slots boosts the range to that of the Jet Squelcher).
Gotta remember to mix in...