The forgotten gem: the Standard Splattershot

TheGreatGateway

Inkster Jr.
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Jun 7, 2015
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22
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South-West UK
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DaxterD
Do NOT sleep on this weapon, I promise you it's a diamond in the rough. It's mostly a support type weapon in my eyes, thanks to its fairly long range and the Bomb Rush special, which I use to cut off opponent's retreats and keep them on their toes as a result. It counters the Aerospray fairly well if you mind your spacing, projectiles can be spammed, and it can help reach the frontlines very quickly. However it struggles against the Gal weapons, the Inkzooka sub, and arguably the Splattershot Jr.

Anyone else use this weapon?
 

Duralumin

Inkling
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Jun 7, 2015
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7
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Lumadurin
I use it occasionally. It's one of the few weapons that HUGELY benefits from Bomb Range Up, as it gives you a long range harassment option so you can dance with the big bad Gals and Squelchers. (around 2 Primary slots boosts the range to that of the Jet Squelcher).

Gotta remember to mix in Burst Bombs with your Primary fire though, they're low in Ink Cost for a reason. If you're not tossing them out often, you might as well just go use the Tentatek variant.
 

Boolerex

Inkling Cadet
Joined
May 26, 2015
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185
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Boolerex
All I can say about it weapon is: Don't jump then you're using the bomb special ; otherwise you WILL miss wherever is in front of you ; walk around during that and only jump if you do need the extra range ; otherwise just run around.

Same can be said for burst bomb in general heh.
 

Tyrfing

Senior Squid
Joined
May 15, 2015
Messages
76
Location
Frankfurt am Main, Germany
I actually really like the normal Splattershot for Turf Wars. While Burst Bombs and Bomb Rush do not seem to be as good as other subs and specials they can definitely pull their weight if used correctly - and in that case they are really, really strong.
The Splattershot itself is a great weapon imo. It has good strength, firerate and distance.
It is easy to combine the shots with single Burst Bombs and you can even shoot after throwing 2 Burst Bombs.
The Bomb Rush can be really, really dangerous on certain maps. You can push whole teams of enemies back if you start throwing tons of Burst Bombs into their direction, killing them or at least getting them to retreat a considerable amount of time. After using it for the last two days I definitely have to say that, if used correctly, you are able to buy your team a lot of time by pushing enemies back with a burst bomb rush.
Combined with Ninja Squid this weapon brings a lot of harm while painting a good amount of turf. I usually get around 1000-1300 points if winning, using the Hero Replica.
I think a lot of people also underestimate the danger of Burst Bombs.
Well that is my impression.
I have yet to test it in ranked, but as far as turf wars is concerned it is just as viable as every other weapon. And it is fun to use.
Though, as already mentioned: Keep in mind that you should really make use of the bombs, as otherwise, you could also just use the Tentatek-version.
 

Smashwidget

Full Squid
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Jun 8, 2015
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54
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Smashwidget
I switched to this weapon from the .96 gal. Haven't looked back. The burst bombs are really good for cutting off escaping foes, checking for hiding enemy squids, and hitting enemies around corners. The weapon itself is really good, and the good speed while firing means that I've been able to dodge shots pretty easily.

edit: The way I see it, the Tentatek is good for area denial like a Charger, and the standard is better for more aggressive play.
 
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Unknownkid

Inkster Jr.
Joined
May 14, 2015
Messages
29
This baby is my main. Once I realize you can two-hit Kill player with a Burst Bomb and a single gun shot I was golden (with Damage Up 1). Bomb Rush is an amazing special. Cover area in ink, stalling for your team, keep enemies at bay and kills. People are really sleeping on this weapon but that is fine with me. More point for me.
 

meleesplatter

Inkling Cadet
Joined
Jun 6, 2015
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193
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meleebrawler
This really is the ultimate weapon in versatility since the combination of the well-rounded gun and ink-friendly burst bombs help it
deal with almost any situation. It only really loses to specialist weapons in their ideal range (rollers up close, chargers from afar).

Edit: Oh, and the special charges very fast too in my eyes.
 
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TheGreatGateway

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DaxterD
Now that I've escaped C/C+ limbo, I'm ranking up more and more, having just reached B+. And it's all thanks to this little diamond in the rough :D
 

Player 3.0

Inkling
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Apr 25, 2015
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10
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TheWinner159
I think that this is BETTER than the splatter shot junier because of the burst bombs short fuse :cool:
 

Marilink

Inkling
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Mar 10, 2002
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Milwaukee
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altarofl
I think I prefer the Tentatek Splattershot, to be honest. The Inkzooka is phenomenal, and Sticky Bombs are situational but a lot of people don't expect them.
 

Tyrfing

Senior Squid
Joined
May 15, 2015
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76
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Frankfurt am Main, Germany
I think I prefer the Tentatek Splattershot, to be honest. The Inkzooka is phenomenal, and Sticky Bombs are situational but a lot of people don't expect them.
I actually prefer the Burst Bombs + Bomb Rush over the Inkzooka. Of course Inkzooka is really,really good as it helps you to get enemies over a longer distance. But I personally like the consistency of Burst Bombs in battle. It is so easy to just throw a Burst Bomb in someones face and press the shoot-button.
It also is fairly easy to push enemies back when using Bomb Rush.
However, I'd never dare to say that the Tentatek Splattershot is not as good. Imo most people think that it is better than the standard version but it when coming to the Splattershot it really depends A LOT on what your personal preference is. I'd say that they are equal when it comes to strength and that it depends on your own playstyle. You know, you just have to find out which one suits you.

(I like the Sticky Bombs, though. They are really good, too.)
 

Anomilus

Inkling
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Jan 30, 2004
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Hyperdon
"Support Weapon"? Nah, I've been playing rushdown with the Splattershot for a while. It's my secondary weapon, and it + Burst Bomb can be beastly with the right perks. It takes a bit of practice to lob Bombs first before pulling the trigger, but once you do, few players can contest you if you get the first hit in. Turf or Ranked, when I'm on my game I'm zipping all over the place dropping people left and right.

I actually don't rely too much on the Bomb Rush special. It's nice for added chaos and ink coverage, but I use the regular sub + weapon for precision splats.
 

Unknownkid

Inkster Jr.
Joined
May 14, 2015
Messages
29
I actually prefer the Burst Bombs + Bomb Rush over the Inkzooka. Of course Inkzooka is really,really good as it helps you to get enemies over a longer distance. But I personally like the consistency of Burst Bombs in battle. It is so easy to just throw a Burst Bomb in someones face and press the shoot-button.
It also is fairly easy to push enemies back when using Bomb Rush.
However, I'd never dare to say that the Tentatek Splattershot is not as good. Imo most people think that it is better than the standard version but it when coming to the Splattershot it really depends A LOT on what your personal preference is. I'd say that they are equal when it comes to strength and that it depends on your own playstyle. You know, you just have to find out which one suits you.

(I like the Sticky Bombs, though. They are really good, too.)
"Support Weapon"? Nah, I've been playing rushdown with the Splattershot for a while. It's my secondary weapon, and it + Burst Bomb can be beastly with the right perks. It takes a bit of practice to lob Bombs first before pulling the trigger, but once you do, few players can contest you if you get the first hit in. Turf or Ranked, when I'm on my game I'm zipping all over the place dropping people left and right.

I actually don't rely too much on the Bomb Rush special. It's nice for added chaos and ink coverage, but I use the regular sub + weapon for precision splats.
I couldn't agree more with this two quotes. Any tips on optimal abilities for Default SplatterShot?
 

Smashwidget

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Smashwidget
I couldn't agree more with this two quotes. Any tips on optimal abilities for Default SplatterShot?
bomb range up is necessary if you want a shot at beating long-ranged shooters like the Gals, and ink saver sub is great too. damage up is also good, since it can reduce number of attacks needed to kill after hitting with a bomb.
 

Unknownkid

Inkster Jr.
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May 14, 2015
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bomb range up is necessary if you want a shot at beating long-ranged shooters like the Gals, and ink saver sub is great too. damage up is also good, since it can reduce number of attacks needed to kill after hitting with a bomb.
Hmm... I see. Here what I think - Since we can only maximize up to 6 different main abilities. I believe the six should include these:

Damage Up - As stated, have Damage Up reduce the number of hits for kill after a bomb. One Damage Up will make you do 1 Direct Bomb hit and 1 shot from your gun for a splat. Stack it if you are facing multiple Defense Up users.

Ink Recovery Up - I personally find this pretty important. Since you will be using bombs and your gun in sequence, you going to need your ink up if you going on the offensive or defending a zone.

Bomb Range Up - Since Bomb usage is essentially for this build you need that range to catch those in the 3.3 Range group (Gal, Dual, Pro). Remember to Jump to boost your throw even further.

Ink Saver (Main) - This is just me but I drained my ink a lot. This is your extra 2 seconds to last in a firefight without to retreat to recover your ink. However, Ink Recovery Rate Up is more valuable.

Run Speed Up - More movement speed while shooting or throwing a bomb is always good. Makes you nimble against your opponents. Help you close the gap against guns that out range you and distance yourself from guns with shorter range while shooting

Swim Speed Up - Get to places faster, Escape quicker, Close the gap sooner and Trick your opponent with your swift movement.

Ink Resistance - I always found this ability really important. The ability to withstand your opponent's ink long enough to walk/swim in it, reduce ink damage and Jump freely is a huge plus.

I am sure there is more but this what I believe are the main skills. Tenacity is good but I think that is more of our Twin Brother skills for Inkzooka than us. We are also not very Special Weapon reliant as the other weapons especially the popular one so the Special Weapon Ability are sort of useless. I believe Ink Saver (Sub) is a wasted ability. You need 3 Main abilities to throw 5 bombs with a full ink tank. You can already toss 4 without a single one.

Stealth Jump and Swim are preference with Stealth Swim being preferable imo. I don't Squid Jump :p.

Alright... what do you guys think? Shoot down my theory and help our brethren reign using Default Splattershot.
 

Smashwidget

Full Squid
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Jun 8, 2015
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Smashwidget
stuff about how good different abilities are
I like ink resistance, but I don't think it's absolutely essential. I've been using Bomb Sniffer instead, though if I had Damage Up shoes I would use them.
All the gear I use with the Splattershot has an Ink Saver (Sub) sub-ability on it, and it's been very helpful just to be able to shoot for a little longer and having even a little bit more of the tank left to run with.
I sort of agree on the special weapon thing, but that's only because I haven't learned to take advantage of my special charge being full yet. The faster throw speed that Bomb Rush gives you has saved me quite a few times.
 

Unknownkid

Inkster Jr.
Joined
May 14, 2015
Messages
29
I like ink resistance, but I don't think it's absolutely essential. I've been using Bomb Sniffer instead, though if I had Damage Up shoes I would use them.
All the gear I use with the Splattershot has an Ink Saver (Sub) sub-ability on it, and it's been very helpful just to be able to shoot for a little longer and having even a little bit more of the tank left to run with.
I sort of agree on the special weapon thing, but that's only because I haven't learned to take advantage of my special charge being full yet. The faster throw speed that Bomb Rush gives you has saved me quite a few times.
You have a point. I guess I will give Ink Saver (Sub) another try. But overall it is personal preference and playstyle.
 

Hitzel

Inkling Commander
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Nov 5, 2007
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South Jersey
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Hitzel
Are you guys still using this gun?

I just got the game this week, and the standard Splattershot has become my main. Now that I'm level 20, I'm working on rolling this build at the moment, investing bomb range and heavily into damage so I can even out-poke builds that have invested into defense.

Burst Bombs have a lot of utility, being a long range poke, a retreating option, a space control option, and allowing for painting up walls very quickly. With damage investment, being able to 2-shot is awesome and catches people so often. The fact that Burst Bombs continue to scale with damage mods even after the primary weapon gets capped is a big deal.

I think the Bomb Rush special is honestly the gun's weakness. While it has a lot of cool uses, I don't think it's as strong as some of the top tier stuff. Bubbles, Inkstrikes, etc can bully the other team and force favorable situations for free. You still need to be timid with Bomb Rush though or you're just going to get yourself killed.

That being said, you can entirely deny choke points for a significant amount of time with Bomb Rush. I think the coolest use I've found for it is using it to Splatterdash through enemy turf. You move really fast and put down more ink at a faster pace than even a roller can. People simply cannot chase you down and shoot you at the same time. I've even been able to outrun Krakens! I've saved the day several times by activating at the end of a match and Splatterdashing a huge chuck of ink into the Splat Zone or whatever.

Overall, I think that Burst Bombs have plenty of untapped potential, and the standard Splattershot is a strong weapon that compliments them well.
 
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