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A: In a previous statement I said that I'd like to avoid lanes when possible - I'd like to refine that statement; having reconsidered the Ink Brush's maneuverability, I decided to implement lanes that are either more challenging and more rewarding, or less challenging and less rewarding to add...
In the Direct it said that you could pick your own "game rules" which is what they referred to game modes as, so that's a safe bet. Either that, or "game rules" refers to time-limit/other attributes. I'd agree... But I wouldn't want it to effect my rank.
I guess it really depends how fast your ink is replenished as an Inkling, and how fast you're laying it down. This is why I'd consider knocking the countdown down to 20-30 seconds, to minimize overall ink coverage / make things clearer for the hider.
The purpose of this limitation is to ensure that hiders don't have an unfair advantage in inking damn-near the entire map. True, we can't track it, but we could visibly tell the difference between! With that said, these User Modes operate under a certain standard of trust. They're fun little...
Hi! Here are two theoretical user modes that are early in development, but show a lot of promise. Both take little preparation, and place an emphasis on squid-mode shenanigans! (getting this out of the way - yes, friend lobbies are mandatory.)
Splat-Racing:
-In this mode, designated...
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