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Recent content by jam1garner

  1. jam1garner

    "Happy Birthday!": A social thread.

    Oh well it showed the birthdays on the members tab.
  2. jam1garner

    "Happy Birthday!": A social thread.

    Well now we do.
  3. jam1garner

    "Happy Birthday!": A social thread.

    Today is my birthday (starting 15 minutes ago) so I would like to say happy birthday to all other members I noticed had the same birthday. Also happy birthday if your birthday comes up in the next year! Would love to hear about your very fresh birthdays!
  4. jam1garner

    Using your 'nuke' more effectively.

    Ah! I see your problem. A head on 3v1 is horrible. On port mackerel, the most underused part are the alley ways (the parts perpendicular to the length of the stage). They are great for sneak attacks, increasing mobility options, charging up the special, and using your inkstrike. They are also...
  5. jam1garner

    Using your 'nuke' more effectively.

    On splat zones, you usually should be relatively close to others. This doesn't mean you 2 are fighting the same enemy, just usually all in the same area. But glad I could (sorta) help with your salt spray rig problem. On maps with multiple splat zones, you usually won't have as much of an iron...
  6. jam1garner

    THE HARD DATA: Guns, Subs, Specials, and Abilities - Range, DPS, and more

    I may (once I find the time and feel like it) find the average of all the Z-scores of each stat. This would essentially give a "all around" rating of sorts. This would essential be finding the average score and standard deviation of each category, calculate the z-score for every stat, average...
  7. jam1garner

    Kelp Dome: Analysis and Thoughts

    Just some tips for strategies section: The catwalks are great vantage points, but leave you wide open and are terrible for movement. Secondaries are especially useful due to easy "around the corner" kills. This is arguably the best map for mines due to the lack of fluidity caused by the sharp...
  8. jam1garner

    Using your 'nuke' more effectively.

    When playing splat zones, keep in mind that kills are very important, so sacrificing the fight just to get a nuke off is not advised. Let's say you are at the "iron curtain" between the two huge areas of one team's ink. You have just charged up your ink strike. Do you retreat back to use it, or...
  9. jam1garner

    Using your 'nuke' more effectively.

    Here is my tips for using the Ink strike to its utmost ability (Feel free to contribute): General Tips: Never use it in front of an enemy (duh) It is not useful for spreading ink (except at the last second) in Turf wars It can be used in many ways Purposes/Strategies: Quickly taking control...
  10. jam1garner

    Weapon Damage Data (WIP)

    Would be nice to see Damage Per Second (DPS) instead of damage per shot, as DPS is more easily comparable. Example: for the E-Litre 3K the DPS is 125.4375 while the Classic Squiffer is 200 DPS. Obviously it doesn't help much comparing 2 charge based weapons, but would definitely help comparing...
  11. jam1garner

    Tier the Subs

    See the only problem with that is that using it requires teamwork afterwards.
  12. jam1garner

    When should you Ink Trot?

    Every time I do joking movements I call it wave splashing (wave dashing) :P
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