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I commented on this video, and here was what I said. The only perk I agree with is giving all rollers increased ink efficiency the faster they're rolling. Even then, I'm not sure that was so much a perk as a universal buff to the entire class to give players more incentive to actually use the...
I've got one for you. The code is RSJC-X990-SB6J-Q8H8. It's one of my recent replays from an Edit Nouveau on TC in the A+. There's a lot to unpack in that one, but to summarize, I started out real sloppy in that one but found my groove by the end of the game. Feel free to use that footage on...
I'm going to say my least favorite weapon to fight is most dualies but especially Splat Dualies or the Tetras. That kind of mobility is a nightmare to fight against especially if they know what they're doing. However, at the same time I respect them because they have to fight on the front lines...
In light of the recent patch, since we're at the end of this game's life cycle as far as new content goes with irregular balance updates. I'll go first and answer the question in the topic. In my opinion, it's either Zap or the Splattershot Pro. Zap was already a very good main weapon, but it...
That's what I feel is happening little by little. I think slowly they're trying to optimize each class to make them play to their strengths more without becoming overtuned. For example, a bunch of weapons in the Splatling class have gotten buffs to either their firing duration, charge time or...
There are some things I like and things I don't like about this patch, but I'll hold judgment to see if it can finally shake up this meta we've been stuck in for the past year and a half. If it leads to more weapons being picked and more diversity at both the top level and casual play I'll...
Let's wait until the patch is actually out first before we see about its meta status. Reduced paint output and increased PFS is still a really big deal even with SCU.
I have no idea how to post images but I have an idea for the Carbon Roller. I posted about how bad the vanilla variant is just plain outclassed by the Deco version. I admittedly had a very bad take on that, but I'll try to put a better one out. What if it had some combination of Fizzy Bomb or...
It's weird but with all of this talk about dream kits, I thought I would just make a little observation. A lot of these kits that everyone likes to talk about are actually in the game. I know it's not much and they're not on the weapons everybody wants them on but they are. For example, the Soda...
I've been thinking about ways to clear the clutter of redundant weapons in Splatoon 4 and this is the best I can think of. So many weapons have the exact same kit just with a different skin and to me it just seems unnecessary. This also applies to the Splat Charger and E-Liter. Since both the...
My whole point was that certain abilities have way too much impact on the battlefield, and should be removed. E-liter has enough advantage on its own, and that goes for every other weapon that uses Respawn Punisher. I believe it and SCU are problems on the same level as MPU and Damage/Defense Up...
With blasters it's all about spacing. You need to focus on getting directs rather than indirects. What I mean by that is getting your opponents in the center of the blast radius. Most blasters will 1 shot with the exception of a few, namely the Rapid Blaster (regular and Pro) and the Clash...
I actually think the charge speed for the Hydra is fine where it is. It's firing time has been buffed to just over 4.3 seconds. Considering how the mobility has actually been buffed slightly in this game's life cycle, I think 2.5 seconds is more than fair considering how long its firing time is now.
I know a lot of people will call me crazy, but I tend to use an ink recovery build for weapons like Range Blaster, Dynamo Roller and even the Sloshing Machine. When you have both an ink hungry main weapon and an expensive bomb and like to use both of them it really makes a difference. While some...
I've said this before in a previous thread, but all I want out of this is 1080p and 60 fps if at all possible. I know the power of a console isn't the be all end all when it comes to making good games for a console, but it doesn't hurt either. There are so many games that the current Switch...