QuagSass
Inkling Commander
So ProChara recently put out a video about weapon class specific perks (link here). Each class would get to pick between two options with the idea that the perks would help promote different playstyles for the weapons. I think the idea is really cool and could be super fun!
Of course as a Splatling-class onetrick, I was particularly interested in seeing what perks mr. Professional Character gave to my beloved spinny guns.
One of the perks was an increase in strafing speed while charging and shooting. An incredible perk that all Splatlings would appreciate and a general buff that most Splatling players want for these weapons.
The reasoning for this perk in the video was that Splatlings run a lot of Run Speed Up and removing the need for as much of it would open up the possibility for different gear sets to be run. A very reasonable perk that is strong, without breaking what is already a strong class. Good, good!
But the more that I think about it, the more I wonder: What abilities would I even want to run, besides RSU?
There's Ink Resistance Up, an ability that I already like to run more than the average Splatling player. But I never feel like I need more of it than what I already have.
I suppose Special Charge Up is a solid option, but very few Splatlings have specials worth farming (oh boy! More Wave Breakers!!!)
Heavy Edit would go insane with more SCU tho. That's a scary thought.
QR Splatling is a funny option and probably only feasible on Vimi. But that's just a meme build realistically.
In the end I'm not sure how much a passive run speed buff would change gear builds for Splatlings specifically. Maybe we'd see more SCU on Splatlings with specials and that's about it.
But maybe I'm too addicted to RSU to see anything beyond it. Can't help it, that gazpacho is tasty.
I'd still take the run speed buff over the fire duration buff tho, but that's just because I play Hydra lol.
But what about you guys? How would the perks in the video change up your gear or how you play?
Of course as a Splatling-class onetrick, I was particularly interested in seeing what perks mr. Professional Character gave to my beloved spinny guns.
One of the perks was an increase in strafing speed while charging and shooting. An incredible perk that all Splatlings would appreciate and a general buff that most Splatling players want for these weapons.
The reasoning for this perk in the video was that Splatlings run a lot of Run Speed Up and removing the need for as much of it would open up the possibility for different gear sets to be run. A very reasonable perk that is strong, without breaking what is already a strong class. Good, good!
But the more that I think about it, the more I wonder: What abilities would I even want to run, besides RSU?
There's Ink Resistance Up, an ability that I already like to run more than the average Splatling player. But I never feel like I need more of it than what I already have.
I suppose Special Charge Up is a solid option, but very few Splatlings have specials worth farming (oh boy! More Wave Breakers!!!)
Heavy Edit would go insane with more SCU tho. That's a scary thought.
QR Splatling is a funny option and probably only feasible on Vimi. But that's just a meme build realistically.
In the end I'm not sure how much a passive run speed buff would change gear builds for Splatlings specifically. Maybe we'd see more SCU on Splatlings with specials and that's about it.
But maybe I'm too addicted to RSU to see anything beyond it. Can't help it, that gazpacho is tasty.
I'd still take the run speed buff over the fire duration buff tho, but that's just because I play Hydra lol.
But what about you guys? How would the perks in the video change up your gear or how you play?