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Be creative with weapon choice! While it's super easy to continue using a "newbie" weapon forever, having a variety of competent weapons really helps long-term. For instance, try to grow out of the Splattershot as quickly as possible- and try picking up the Mini Splatling or the Splattershot Pro...
Did anyone notice any new weapon kits from the various review videos? From what I've seen, we have a Carbon Roller with autobombs/ink rain and the return of the Aerospray RG. (No clue what that's packing, though)
We're all making these fun and creative wishes- but I think we all know we're just going to get more sets with worthless bomb rushes
((still losing my mind about the hideous splat charger sets))
It's good! While it is very open, the waviness of the map prevent chargers from getting total supremacy- unless they're standing on an uninkable wall. It feels like rollers can cover the map pretty easily, and the inkjet also proves useful with the open-air design.
It's dope that all the new weapons we've seen seem to play with the secondary abilities given to them! Like, the extended charge, bonus fling, and speed dodge rolls. It's significantly more creative than a "heavy" and a "fast" version of weapon types, like we saw in the first game.
Question: do the ink mines now function as "trap" point sensors? Or do they still splat opponents? The description on the info page isn't clear on that.