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Certain specialized weapons and abilities are better on certain maps than others. If we allow the teams to change equipment before each match, a rotation is okay. If they're locked in, I'd say stage strikes are a good way to go.
Two squid kids shoot each other and both die in a spectacular multicolored explosion of ink.
Is this good or bad? And why?
Obviously, if this can be avoided, it's bad. But if you know you're going to die should you go for an intentional double-splat? What about "2 for 1" or "3 for 1" trades...
So I've been experimenting with different guns trying to find my support mojo. I'm surprised that no one has mentioned the N-Zap. I've come to the conclusion that the Echolocator is probably the best supportive special in the game (arguably the Bubbler is the best, but only if your team is very...
Very helpful, thank you!
It's funny you say .52 Gal because that's actually one of my favorite weapons so far and the ink wall is one of my favorite secondaries. I've been opting for the .52 Deco because of the ink strike, but after playing with the Jet Squelcher (also another favorite) I...
I'm not going to lie, I've never been a fan of pure offense in any game, especially team shooters. I always go for the defensive or support roles, I get the most enjoyment out of indirectly helping teammates and seeing us win rather than feeling like I was the hero or the "top scorer". Mainly...
Well, since everyone's ink is a projectile, it would make sense for double splats to happen since both lethal projectiles are able to hit their targets simultaneously.
No one is forcing anyone's opinion, don't worry. But yeah, single player helped me A LOT with getting used to controls and the general flow of the game.
This might sound unimportant or irrelevant, but it actually could dictate the meta for aiming if we can understand what kind of netcode Nintendo uses for this game. For example, Team Fortress 2 is known for having client-side aiming, which means a player shoots what they see and that translates...
In addition to what the other people said, practice pressing Y a lot. Use it to adjust your controller orientation quickly before you engage in any important aiming activity.
This is history in the making. The first time motion controls have ever been a preferred method over analog controls in a competitive game. Hooray Nintendo!
I like motion controls, but I somehow get the feeling that they won't be as popular in high-level play. Do you think motion controls will ever be frowned upon when it comes to organized teams, or will it not matter?
Edit: Never mind. After a few days getting used to this game, motion controls...
Yeah, that's what I'm expecting people to do. I thought that Squidboards would be like Smashboards and have my NNID visible under my username, but apparently that's not the case.