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Is blocking the view of the Hydra enough to set up an ambush? For example, if a teammate uses a triple Inkstrike, should I use the explosion as a way to avoid telegraphing the ambush...
Thank you! As a new player, I'm struggling to fight against backline weapons. If you have any videos, articles, or other resources on the subject, I would be glad to read or watch them.
When fighting against backline weapons, I often struggle to apply pressure. I attempt to throw bombs at them, but more often than not, I end up getting splatted instead. The Hydra is the weapon that I struggle with the most. How to fight the backline weapon...
Picture this: You teaching your old math teacher about Pokemon RNG manipulation, for him to optimize his gambling addiction... So that happens at my job when a colleague comes to me and talks about the "profit" made at a gambling app, and he tries to convey me to join his efforts. My old teacher...
That's interesting! It's good to know when playing with a Squiffer. I feel inspired to conduct some tests of my own. Here's what I have gathered so far.
it can throw lethal bombs from C to snipe, so I think it's worth running one or two sub power up abilities for this map.
The inkjet can...
Thank you! I'm already marked as a bookmark so I can revisit this information.
So routes B, and C are bad because put the player in a dangerous spot. By looking at the chart, the place where route C leads the player is a no-man zone, right...
The issue may lie in the matchmaking system. If a player is disconnected once, there is a chance that they will be matched with someone else who has a poor connection, creating a snowball effect, even if the problem hasn't been on the player's end. This is just a guess based on what OatmealDome...
(I'm going to assume that the netcode and matchmaking are the same or similar for Splatoon 3, so I decided to mark this as a general discussion about Splatoon 3.)
The online multiplayer in Splatoon 2 is designed to provide a better experience for players with poor connections. However, this is...