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I either play from super far back, or I charge into the action. Using midrange, high damage weapons. I try to open up opportunities to push the allied line forward
I feel like tower control for this map is determined by the first brawl. From my experience its best to send out a seeker on the top of the second ramp and aim it in the center of the ramp so it makes it over. Swimming right behind it allows for the team to set up before the other team and grab...