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Recent content by Pusha

  1. Pusha

    Maps Splat Zones Guide : The Anchor

    The ink brush let's you gain map control quickly, but the downside is that defending the anchor would be very difficult since it doesn't have the best kill time and basically needs to bank on a player's mistake, or surprise them entirely to secure kills. I guess depending on the map, it might be...
  2. Pusha

    Maps Splat Zones Guide : The Anchor

    Beacons are definitely a good idea, especially when placed/hidden close by but out of sight, or out of the way. If the other team has to go out of their way to destroy them then you're buying your team more time to regain map control. That's really what the role comes down to, is maintaining or...
  3. Pusha

    Nintendo Dream Interviews Splatoon Developers

    Or you could just let people pick their weapon set before each game... seriously
  4. Pusha

    Squidboards Ranking System Proposal

    Those are all valid points and was exactly what i was thinking. At this point in time for splatoon, a smaller number is quite frankly better than a larger one.
  5. Pusha

    Rainmaker - The CTF we...... Hoped for?

    I don't like that it ends as a knockout after 1 capture. Kind of silly if you ask me. I don't see why it wouldn't be a set timed game (like most captures in 5 minutes or 8 minutes or wtv) or at least first to 3 or 5 captures depending on the map or difficulty of capture.
  6. Pusha

    Squidboards Ranking System Proposal

    I understand the need to have over 4 players for these "squads" since playing regularly would be difficult with only 4 people since ALL 4 would always need to be online whenever anyone felt like playing. But as for tournaments (both online and irl) i don't think teams should be allowed more than...
  7. Pusha

    Tournament Ruleset Ideas

    That is a good system, but don't disregard set rotations just because you aren't used to them. They are just as tested and proven as striking systems.
  8. Pusha

    Tournament Ruleset Ideas

    Just because a minority of players want to only compete in a single gametype doesn't mean each tournament should be split up into 4 separate brackets. THAT is what is isolating, thinning out the community and breaking it up into sub-sections. Comparing splatoon to other shooters with...
  9. Pusha

    Tournament Ruleset Ideas

    You still don't really get it. It's clear that you aren't familiar with those games since you didn't even know there were games that used multiple gametypes, but from someone who knows competitive smash, competitive shooters and competitive MOBAs alike, it IS a good system. The point is not to...
  10. Pusha

    Tournament Ruleset Ideas

    You should be good at every mode on every map. I couldn't have said it any better myself. And yeah, you are telling players that. But it's not a bad thing. It would have to be with a selected pool of maps/gametypes that the community agrees are good. I'm not saying we NEED to use this method...
  11. Pusha

    Tournament Ruleset Ideas

    Who said anything about striking or counter picks anyway? This game isn't smash bros, so people need to stop looking ONLY to smash bros for comparisons. There are plenty of ways to set up a match without needing striking, and certainly if we had multiple gametypes then those would definitely not...
  12. Pusha

    Splatoon.me

    sounds awesome, looking forward to seeing those projects come to fruition
  13. Pusha

    Tournament Ruleset Ideas

    Why is that such a bad idea when many many games operate that way?
  14. Pusha

    "Lets be honest" Thread

    Let's be honest, the dynamo roller should not have a larger range than the splattershot jr and still be a one hit from that far
  15. Pusha

    Tournament Ruleset Ideas

    Well you did in fact say that we should only have 1 gametype. I agree some map/gametype combinations won't work. (Although i wouldn't exactly call it due to balance issues, that's a miss-attribution since in fact all the maps are symmetrical and thus evenly balanced. It's more due to design...
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