Recent content by Sharkpuncher

  1. Sharkpuncher

    Advanced Tech Thread

    This... seems like it might be the best place to put this? I dunno. Not sure if this has been discovered or not, but: I was just in a Ranked Battle at Port Mackerel I was around our side's splat zone, and I decided to superjump over to some teammates making an offense on the other side's splat...
  2. Sharkpuncher

    Weapon Class Concepts Thread

    Well, I've been thinking about this a lot anyway, so... Spray Can: Description: Quickly and efficiently spray the area around you while ambushing and defending your turf from enemies. Pros: - Spreads ink as quickly as the roller does, but with a larger range. - High damage output in close...
  3. Sharkpuncher

    Weapon Variety

    I dunno. Mostly at this point I'm worried about Rollers, but it looks like there are a lot of weapons that haven't really been properly cataloged yet, so maybe I'm worrying over nothing. For instance, I recently saw a post that showed a bunch of unnamed Chargers... still, I've only ever seen...
  4. Sharkpuncher

    Abilities Stack

    This makes me wonder how abilities like Stealth Jump or Ninja Squid would work when stacked... although, come to think of it, the speed loss from Ninja Squid could be made up for with one or two Swim Speed Ups. Similarly, Stealth Jump's speed loss could be made up for with a few Quick Super...
  5. Sharkpuncher

    Weapon Variety

    Oh yeah, looks like I missed the 5.2 Gal and the Splattershot Pro. and the Classic Squiffer... 2 shooter types and one Charger, making for a total of 7 shooters, 4 chargers and 2 rollers that we (or at least I, since I could still be missing something) know about. Which means that there are more...
  6. Sharkpuncher

    Weapon Variety

    So, as I'm sure most of us know, there's a pretty big variety of weapons in this game! So far, we know about 10 main weapons, 9 subweapons, and 7 special weapons. I just have one concern; namely, regarding main weapons... The vast majority of the main weapons we know about so far are shooter...
  7. Sharkpuncher

    Paper Mario? Paper, clay, ink, and wool assets for 2016 game?

    A true successor to The Thousand Year Door would be a dream come true for me. Super Paper Mario was good, but it was too different from its predecessors for me. TTYD was one of my favorite games, period... SPM I can forgive, but Sticker Star was just toying with my heart, especially when I...
  8. Sharkpuncher

    Abilities Stack

    This is really cool! I assumed that they wouldn't because it would be harder to balance that way... I wonder if there's a cap on how many abilities will stack. If not, it's gonna be really interesting to see what 12 speed boosting abilities might look like.
  9. Sharkpuncher

    The Steven Universe thread.

    Oh man, Steven Universe is great! Hiatus sucks, though. I've been following this for... a while now, at least. I forget what the episode was when I started, but it was before Lapis Lazuli appeared. Those episodes are what really first blew me away. Garnet's still the best gem, though.
  10. Sharkpuncher

    Maps with Gimmicks (concept ramble)

    Personally, I think it would be really interesting to have a map where certain areas only became accessible during the last minute. Like, a big hole in the middle of the map that has a paintable platform fall into it at the last minute, or something like that. Other cool things might include a...
  11. Sharkpuncher

    hey-o

    So I'm here now I guess. My name is Roxy, and I'm from the United States. I joined because I've been hyped for Splatoon for a while now, and a community dedicated specifically to the game sounds pretty rad to me! I, uh. Wasn't very good during the testfire, but once I actually have the game I...
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