NormalBear
Inkster Jr.
- Joined
- May 10, 2015
- Messages
- 30
- NNID
- NormalB3ar
So being on an obvious Splatoon kick and have obsessed over it, I took a bit too much time thinking about possibilities on maps having a less static type of deal, this being "gimmicks". To better illustrate I have thought up prototype things for this thought experiment so I am not just saying "what if a map like...moved?"
"High Tide Harbor" aka the water hazard map: Let's imagine a harbor/dock area that's always overcast and a rough waters type of setting. Another metal and raised platform type of area but here's the kicker, every so often water with the tide rises and lowers. But when it comes up, it doesn't flood the map that would be too ridiculous for any splatoon game. what I picture is certain walkways, being indicated as red grates get sunk under barely a foot of water. Being that when tide is low, you have different shortcuts to take around the map, when it rises, those shortcuts are like walking in an enemy's ink where the water is ankle-deep and you chug along. So it would be more straight forward and not so intrusive. The other part of this water flow deal is what to hide behind. Buoys and boats bob in the water, so when the tide is up more things to hide behind, when low, get ready to be sniped.
"FlatFish Factory" aka the interactable map: Simply it's a factory level but this one is a hectic one full of boxes on cranes and conveyor belts. (the belts would not be ink-able) the gimmick here is, there's a canister in the middle that you can shoot ink into. once the meter is full, lights and an alarm will sound and it will reverse the moving parts. the cranes will swing counter clockwise or visa versa and the belts will go the opposite direction. So you control how it goes. And to keep it from being something severely abused, once it changes the machine locks out into some sort of cool down phase.
I personally like to see maps do more, maybe if it's just during certain modes perhaps. Nothing major that would derail any gameplay moot or a boss hazard (I'm looking at you Sakurai) but I feel there's something that could work in the game and just add a bit more, even if that map will end up being picked less.
Sorry if this went on for too much, just wanted to get a point across. Yay or nay? Seems rational?
"High Tide Harbor" aka the water hazard map: Let's imagine a harbor/dock area that's always overcast and a rough waters type of setting. Another metal and raised platform type of area but here's the kicker, every so often water with the tide rises and lowers. But when it comes up, it doesn't flood the map that would be too ridiculous for any splatoon game. what I picture is certain walkways, being indicated as red grates get sunk under barely a foot of water. Being that when tide is low, you have different shortcuts to take around the map, when it rises, those shortcuts are like walking in an enemy's ink where the water is ankle-deep and you chug along. So it would be more straight forward and not so intrusive. The other part of this water flow deal is what to hide behind. Buoys and boats bob in the water, so when the tide is up more things to hide behind, when low, get ready to be sniped.
"FlatFish Factory" aka the interactable map: Simply it's a factory level but this one is a hectic one full of boxes on cranes and conveyor belts. (the belts would not be ink-able) the gimmick here is, there's a canister in the middle that you can shoot ink into. once the meter is full, lights and an alarm will sound and it will reverse the moving parts. the cranes will swing counter clockwise or visa versa and the belts will go the opposite direction. So you control how it goes. And to keep it from being something severely abused, once it changes the machine locks out into some sort of cool down phase.
I personally like to see maps do more, maybe if it's just during certain modes perhaps. Nothing major that would derail any gameplay moot or a boss hazard (I'm looking at you Sakurai) but I feel there's something that could work in the game and just add a bit more, even if that map will end up being picked less.
Sorry if this went on for too much, just wanted to get a point across. Yay or nay? Seems rational?