Welcome to SquidBoards, the largest forum dedicated to Splatoon! Over 25,000 Splatoon fans from around the world have come to discuss this fantastic game with over 250,000 posts!
Hey, we get it. However this website is run by and for the community... and it needs ads in order to keep running.
Please disable your adblock on Squidboards, or go premium to hide all advertisements and this notice. Alternatively, this ad may have just failed to load. Woops!
So I'm confused, is the initial shot animation 20% faster (the wind up before the shot) or is the fire rate 20% faster? I feel like its one or the other.
Honestly, I don't think it is that bad. You just need to position yourself and move sideways to cover as much turf as you can in an open area, then go back to playing for kills.
I'm loving the sub/special combo on this weapon. The disruptors help a lot in close range combat (something the rapid blasters struggle in) and they also help in securing long range kills.
The range of the Jet Squelcher + the DPS of a Splattershot + the startup of a Charger. It's a fun weapon, and there's a lot of ways you can mix things up. It seems to be pretty bad for turf, but it's definitely great for mid-long range kills. I believe ~half charge is enough to secure a close...
This is the gun that reminds me that every millisecond counts. Up close, there's no reason to win against the Sploosh. We'll see how it does when local matches become a thing, taking the lag factor out of the equation.
That's generally my strategy actually. And yes, this gun is a good counter but only if your team is putting pressure on the opposing team, which is usually the case. I mean if your team can't put pressure then your team is just bad. You won't be winning regardless of weapon choice.
I'm finding this gun to excel in Splat Zones and Tower Control more than it does in Turf Wars. The fact that its a stealthy CQC weapon with quick ink coverage makes it a strong counter to the Tentateks, Blasters, Snipers, etc. Everybody is all ready for a battle against ranged opponents. Nobody...
Why? I found her non-intrusive, funny, and her attitude gave her more personality. I didn't like her as much as Midna, but Tatl was an improvement over Navi.
This weapon is completely outclassed in every way by almost every weapon. It's only strength, killing quickly in close combat, is nullified by lag in my experience.
That being said, I can't put this thing down!! I have no idea why. I think it's just so fun. The sub and special don't work well...
It wasn't annoying just because of the voice, it was annoying because Navi would interrupt you in unexpected moments. They improved on this in Majoras Mask by making it speak in jingle sounds and not interrupting you as much. They also gave it a more likeable personality.
And this is why this gun will most likely get some kind of tweak in the near future (not necessarily a nerf). It is nothing but a Splattershot on steroids, it needs more specialization and a clear weakness imo. Give it a little startup on the first shot. Not a lot, just like half as much as the...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.