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Recent content by Short272

  1. Short272

    Slosher 2.7.0 update: Stronger, weaker or the same

    So I'm confused, is the initial shot animation 20% faster (the wind up before the shot) or is the fire rate 20% faster? I feel like its one or the other.
  2. Short272

    Rapid Blaster Pro Deco: Analysis and Thoughts

    Honestly, I don't think it is that bad. You just need to position yourself and move sideways to cover as much turf as you can in an open area, then go back to playing for kills.
  3. Short272

    Rapid Blaster Pro Deco: Analysis and Thoughts

    I'm loving the sub/special combo on this weapon. The disruptors help a lot in close range combat (something the rapid blasters struggle in) and they also help in securing long range kills.
  4. Short272

    Tentatek users,

    Honestly I was just getting the kills before my teammates could get to them. I left the lobby so they could have more fun without me.
  5. Short272

    Tentatek users,

    I've gone 23-0 while my teammates couldn't get any kills.
  6. Short272

    Heavy Splatling: Analysis and Thoughts

    This gun is all about commitment. You have to commit to your positioning, shots, splash wall, and your role in the team.
  7. Short272

    Heavy Splatling: Analysis and Thoughts

    The range of the Jet Squelcher + the DPS of a Splattershot + the startup of a Charger. It's a fun weapon, and there's a lot of ways you can mix things up. It seems to be pretty bad for turf, but it's definitely great for mid-long range kills. I believe ~half charge is enough to secure a close...
  8. Short272

    Sploosh-o-matic: Analysis and Thoughts

    This is the gun that reminds me that every millisecond counts. Up close, there's no reason to win against the Sploosh. We'll see how it does when local matches become a thing, taking the lag factor out of the equation.
  9. Short272

    Legend of Zelda: The Octorok Social

    I get what you mean, it's just that there are times Navi interrupts you mid-gameplay. I don't like being stopped.
  10. Short272

    Sploosh-o-matic: Analysis and Thoughts

    That's generally my strategy actually. And yes, this gun is a good counter but only if your team is putting pressure on the opposing team, which is usually the case. I mean if your team can't put pressure then your team is just bad. You won't be winning regardless of weapon choice.
  11. Short272

    Sploosh-o-matic: Analysis and Thoughts

    I'm finding this gun to excel in Splat Zones and Tower Control more than it does in Turf Wars. The fact that its a stealthy CQC weapon with quick ink coverage makes it a strong counter to the Tentateks, Blasters, Snipers, etc. Everybody is all ready for a battle against ranged opponents. Nobody...
  12. Short272

    Legend of Zelda: The Octorok Social

    Why? I found her non-intrusive, funny, and her attitude gave her more personality. I didn't like her as much as Midna, but Tatl was an improvement over Navi.
  13. Short272

    Sploosh-o-matic: Analysis and Thoughts

    This weapon is completely outclassed in every way by almost every weapon. It's only strength, killing quickly in close combat, is nullified by lag in my experience. That being said, I can't put this thing down!! I have no idea why. I think it's just so fun. The sub and special don't work well...
  14. Short272

    Legend of Zelda: The Octorok Social

    It wasn't annoying just because of the voice, it was annoying because Navi would interrupt you in unexpected moments. They improved on this in Majoras Mask by making it speak in jingle sounds and not interrupting you as much. They also gave it a more likeable personality.
  15. Short272

    .52 Gal Analysis and Thoughts Thread

    And this is why this gun will most likely get some kind of tweak in the near future (not necessarily a nerf). It is nothing but a Splattershot on steroids, it needs more specialization and a clear weakness imo. Give it a little startup on the first shot. Not a lot, just like half as much as the...
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