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TOLD YA SO; MY OBSERVATIONS ARE SPOT ON! Read my unfairly locked thread, "Splatoon Dev, all creative sense no common sense" for only a few things wrong with Splatoon 2 from a ton of things I could have pointed out!
As my first post indicates this thread is to voice my objections to choices made by the designers and developers of the Splatoon series. In hopes one of them may see my objections and enter them as bugs. I'm not looking for responses to my posts and therefore I turned off notifications. What...
Another issue is the initial loading screen. Making us sit through Pearl and Marina is absolute torture. There's no way to skip it and to make matters worse you are required to press the A button through it so you cannot pass the time while it's playing. Furthermore, there's times when you've...
I'm not incorrect, but you are. The stream remains the same width (although jagged) for the entire distance the sniper weapons fire and you can prove it to yourself by testing the weapon and looking at the ink left on the ground in the test arena. So if I'm fully concealed behind a wall, none of...
Sniper weapons are flawed. It shoots a stream of ink yet be located behind an obstacle like a wall and stand left, right, or below the stream and it will kill you as if you were in the stream.
In Regular Battle Turf War, one of the most aggravating things is the way Splatoon picks the teams. Consider me an ink player, I try to avoid confrontation and lay as much ink as possible. And I use weapons meant for inking as opposed to killing. Before counting the 1000 point bonus for the...
I'm not aware of any way to directly contact Splatoon development so I'm creating this thread to voice my objections to the choices made by the designers and developers of the Splatoon series. Having played Splatoon 1 and 2 I used to think Nintendo developers were horrible. Then I played Breath...