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* On Saltspray Rig, taking the walkway direct to the lower part of the level is a fast way to get there, but you can also shoot from your walkway to the other team's using a Charger and possibly Shooters. You can get some very early kills doing this, while also securing the lower platform for...
One thing i noticed from the demo is that the initial "rollout" from your spawn to the centre of the map seems to be an important and currently slept on aspect of the game. I think it is important for an entire team to balance covering their half of the map to gain points, with simultaneously...
I got 10/1 with the Charger twice, both times on the Rig. Unsure about the scores.
I have no idea what knowing the K/D ratio but not knowing about the score says about me.
My first thought was that it would be a bit like Oddball from Halo, where you had an object you had to carry and you gained points as long as you held onto it, team or player with most points when time runs out wins. But after looking more into it, it seems to be something else entirely...
Saltspray Rig was the most fun for me (anyone see the pattern yet?). It has multiple areas you need to keep control of unlike Walleye Warehouse where everyone meets at the centre, and for a Charger it has a few good spots for sniping and is probably the map where that loadout shines best so far...
After playing the Global Test Fire, I am pretty set on using the charger, which I think is funny because I hardly ever play ranged classes in games as I am a terrible marksman.
It has a situational but effective method of covering the map, reduced emphasis on highly accurate aiming, and is...
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