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Would've preferred a little more personally (somewhere around 23-25 radius) but a buff is a buff, better than what some weapons that actually really needed some got. (Although I do kind of like how the long range radius is half of the jumping radius)
Here's a quick visual comparison of the difference between the 7.20 and 7.10 radii (as well as the other blasters)
Purple (7.10 and previous S-Blast Radius)
Orange (7.20 and onward S-Blast Radius)
Green (Blaster and both Rapids)
Red (Range)
Blue (Luna)
Black (Clash and S-Blast jumping radius)
From my perspective it's not meant to launch canopy during fights or even do too much flaring. It launches it when going to engage or right before fights (basically instead of fighting with your shield you fight alongside it) as well as using it in the downtime between fights. That's why I don't...
It definitely wouldn't hurt, but I don't think that it's as important or helpful as something like the removal of the stun. Although for that short amount of downtime you can't fire when it's launched you have the paint from your shield to swim and move as well as twice the canopy HP. So I think...
Not entirely sure how simple this would be. Maybe it could reverse what it currently does? I believe when Cycle launches sheild it halves the ink consumed when holding it out. So reversing it would make it consume half up until it launches. However this would impact how often it's able to launch...
Fizzy/Crab sounds like it could be pretty fire. Also yeah, the shots themselves are fine outside of paint but with the damage, range, and accuracy/spread it's a fair trade off imo.
I'm aware about the wall paint being better at farther ranges and going back and looking at it in game it is much better than I had previously thought, so the buff probably isn't as useful as I had initially thought it would be. Although I still think wall paint up close is pretty bad. But line...
Been putting (at for what I feel is) an okay amount of time into playing Recycled Brella (I'm non-comp so SoloQ) so I wanted to share some thoughts into some changes I think could be interesting to see made to the weapon and some expansion as to what those changes are meant to do/why I thought...
I'm just hearing about brella stun myself. But I'm guessing it's referring to a short time before firing the main again once the canopy breaks? If that's the case, does it apply when the canopy breaks when it's launched? Otherwise idk if I would consider it that much of a big deal. With my time...