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I've always thought that splatoon could use a loadout system. It would be awesome to save fear and weapon set-ups so you wouldn't have to sift through a massive pile of stuff to find what you are looking for. You could even make this idea feel more "fresh" by calling them "outfits" instead of...
Good stuff guys. I personally think it is great at taking out snipers of you surprise them. I have found that it can be extremely difficult to get a kill of your opponent has high mobility or has great movement. Although this is true with every weapon to a degree, it is a glaring weakness for...
I never played an H3 variant before yesterday. I picked up the cherry h3 just for fun, expecting to get destroyed in the process. I had some good success in turf war (more kills and less deaths than usual) so I decedied to test my luck in rank and I went from A+ 52 to S 33. I personally feel...
52 gals are awesome for flanking. They have a fast ttk, decent range, and can put up a walk to defend from a counter attack. I would say that the sploosh is not so much a flank weapon as it is an ambush weapon. The sploosh has a hard time approaching enemies in their own ink due to its low...
The hydra is not over-powered. It is pretty darn good but it does not deserve a nerf. Most long range shooters have a bad matchup against it, but the hydra has bad matchup against snipers and short range weapons with a fast ttk. I feel that the jet squelcher does deserve a fire rate buff to make...
Good ideas. E-liters and splat chargers need to be needed for the squiffers to be viable.
While we are at it, they should need the splattershot. There is no need for it to have good range, dps, ink-coverage, mobility, and have a good kit. It can do everything and then some.
Seriously. I think e-liters and splat chargers need to take more time to charge to a kill shot. While at the same time bugging the squiffers charge time.
Here is my opinion about squiffers: they have great mobility for chargers and when you pair that with their one hit kill potential they can be scary. The reason why they to not get used often is because splat chargers and e-liters can to what squiffers to almost as well as they can while having...
I think the dynamo needs a lot of nerfs. It. Covers so much turf and it has such a long range for a one hit kill. Furthermore, it has such a large hitbox that will kill you in one hit. It feels like getting hit by a truck.