Recent content by Terret

  1. Terret

    Making a hypothetical balance patch and screwing with some kits

    I’m a little hesitant on endlag buff for tetra since I did give it 30, and with the kits working better for them, they might not need it. Dapples I do think a third roll is cool for them so I think it’ll be okay, though I might revert. Squelchies I did all of the changes if I’m not mistaken...
  2. Terret

    Screwing with kits as well

    Current kits for the L-3s right now is fizzy Booyah and burst slider (this is considering endlag is removed and L-3 does 31)
  3. Terret

    Making a hypothetical balance patch and screwing with some kits

    If I can figure that out, that’d be cool. 3 units does seem like a lot though
  4. Terret

    Making a hypothetical balance patch and screwing with some kits

    Fair. I always thought in my head Splat Bomb wasn’t that big a problem but that was in part because not many strong weapons have it. But it seems to be necessary judging by general consensus. If the audio reasonably aligns, I’ll slap 5 frames onto detonation time for Splat Bomb
  5. Terret

    Making a hypothetical balance patch and screwing with some kits

    I really don’t think it’s big enough of a difference. Though I could also nerf Suction’s explosion time by an amount. Maybe lightly buff nonlethal radius (probably by like .1 to .5 units) specifically to compensate
  6. Terret

    Making a hypothetical balance patch and screwing with some kits

    I do think giving 10 frames on the explosion timer is a bit too much as it will align with suction to much. I think 5 frames should be enough in that regard.
  7. Terret

    Making a hypothetical balance patch and screwing with some kits

    That’s a really cool idea I don’t know how to implement. I REALLY like this idea though
  8. Terret

    Making a hypothetical balance patch and screwing with some kits

    Bombs in general I do think could potentially use a nerf. Like there’s a way to make linear scaling on the AOE damage of bombs but I’m personally not too on board with that kind of idea for consistency reasons. As for the set off time (if it applies in all scenarios) I’m scared to touch for two...
  9. Terret

    MAP REWORKS

    The picture that you showed. There being a green and blue square that you were thinking to be uninkable. Makes the route just a bit more predictable for the backline since they’re clearly shown before it as they have to surge up. And that slowdown would add risk to the route and fix the problem...
  10. Terret

    MAP REWORKS

    Actually, a good way to solve both of these problems is by making that route a squid surge spot. That way, entering it is a bit more predictable so a backline could see it coming. And because this route is two way and likely will have two people running into each other, I’m actually okay with...
  11. Terret

    MAP REWORKS

    All good lmao This one can definitely be considered a potential problem. I do think there should be some testing to see if it’s broken, which it definitely would if you could right side peek. Because it’s left side peek though, I’m not 100% sure how problematic this could result to be. This...
  12. Terret

    Screwing with kits as well

    Fair point
  13. Terret

    Screwing with kits as well

    My only objection to that is that it can easily just be used to hold space because sprinkler is occasionally used as a bodyblocker, and I don’t want that to be completely free. Though OS still completely destroys it so it’s likely okay
  14. Terret

    MAP REWORKS

    Heya! About the project I’m doing for kit and balance overhaul, we’re editing maps too! We basically finished Undertow but any other stages you want reworked, give ideas for it! :)
  15. Terret

    Screwing with kits as well

    That would be cool but at the moment, I don’t know how to do that. I don’t think it will make a major difference though because once it hits its third firing mode, it’s practically useless. Because of the inability for the hp to decay though, 600 hp might be too much. Maybe 400 would be a good...
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