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Recent content by ThEvilHasLanded

  1. ThEvilHasLanded

    Dynamo Roller: Analysis and Thoughts Thread

    I suspected as much. I'm a big Gears of War player I know all about Client side hit detection vs server side They implemented CSHD in TU6 for gears 2 to mask the fact their netcode wss on par with what Nintendo have lumped us with here All of a sudden you're trading kills with players My...
  2. ThEvilHasLanded

    Jumping up and down in combat, and to spread ink further.

    Def agree that with the rollers when you jump swing you can out range or at least match some of the guns. I'm not sure what weaknesses the Carbon roller has because it's so damn quick evading someone using it is more luck than good judgement
  3. ThEvilHasLanded

    Online Improvements in Future Patches

    Yeah you can jump backwards but if you get cornered or as say the carbon roller is they're too fast for jumping backwards the roller will just about catch you when you land, I've found the range extends slightly to the sides as well although that maybe CSHD at play because of a slight lag in the...
  4. ThEvilHasLanded

    Online Improvements in Future Patches

    Hmm maybe problem is I should be able to evade to an extent from mid range and I never seem to be able to (May be an element of lag in that) The one major issue (and it's a biggie which trumps any other problem the game may or may not have) is the roller has no proper hit box When it's on the...
  5. ThEvilHasLanded

    Dynamo Roller: Analysis and Thoughts Thread

    I also noticed today that I can get hit with the roller when i am to the side of it and not within the roller path
  6. ThEvilHasLanded

    Jumping up and down in combat, and to spread ink further.

    Jumping is useful in combat but as others have said fairly easy to predict to counter it you need a bit of range so the opponent isnt moving as far in terms of your targeting
  7. ThEvilHasLanded

    Online Improvements in Future Patches

    Getting lagged when killing people is really common because of the lack of a region filter combined with client side hit detection to try and mask it (Meaning what they hit counts regardless of what you see) I have to say I really dislike to rollers and the Kraken special is too easy to get and...
  8. ThEvilHasLanded

    I Disconnect every game.

    I would say that when it's there for me ill d/c maybe 4 in 5
  9. ThEvilHasLanded

    Dynamo Roller: Analysis and Thoughts Thread

    Lets talk about the roller hitbox when its on the ground There isnt one It's a vertical wall you cant jump over a roller (have tried it over and over to confirm it isnt me/lag) That in of itself is enough for me to want to slap someone at nintendo
  10. ThEvilHasLanded

    I Disconnect every game.

    i have had horrible problems with D/C I really cant see it is my internet as i can play other games fine seems that either their netcode is horribly coded or the bandwidth required on this game is through the roof I am still getting the partner error and the other misc error. getting bored of...
  11. ThEvilHasLanded

    Dynamo Roller: Analysis and Thoughts Thread

    I do love that because I pointed out a balance issue that afflicts all the rollers im told to "Get good" the defacto response
  12. ThEvilHasLanded

    Trolling teammates, has it happened to you?

    i got followed all the way round the skatepark by someone the other day dunno why/what they were doing just followed me about in squid form. Didn't get in my way or anything just felt a bit odd
  13. ThEvilHasLanded

    The most overused weapon you see?

    Try it you may as well be run over with it. This and about 4 or 5 other reasons why I think the rollers needs some serious tweaks
  14. ThEvilHasLanded

    The most overused weapon you see?

    Gotta be the rollers for me and I hate them especially the fact I cant jump over them when I get cornered Ever heard of a hit box Nintendo?
  15. ThEvilHasLanded

    inkbrush is pain

    Another example of a cheap counter to any of the guns the "jump and spam" is a particular annoyance
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