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An updated build for the Neo Sploosh-o-matic.
Squid Nordic (No picture) :ability_comeback: | :ability_quickrespawn::ability_quickrespawn::ability_quickrespawn: OR Noise Cancelers :head_hdp002: :ability_quickrespawn: | :ability_specialduration::ability_specialduration::ability_specialduration...
Neo Sploosh-o-matic is my main weapon, with Splash-o-matic close second. I have the .52 gal as my secondary weapon for certain mode/map combination where the other two weapons don't fit well.
I have :clothes_shirt006::ability_inksavermain: | :ability_specialduration::ability_specialduration::ability_specialduration: if someone is interested.
Right now I'm only interested in natural rolls.
I like to see tournaments with all three. Mode+map counterpicking can be a thing.
If I had to choose only one, I'd probably go with Rainmaker. In my opinion it's the mode where good teamwork pays off the most.
For Turf War any map will do.
Splat Zones - Blackbelly + Walleye Warehouse
Tower Control - Urchin Underpass + Camp Triggerfish/Museum d'Alfonsino
Rainmaker - Kelp Dome + Urchin Underpass
Agreed. Now it's no longer "get your special to take down the sniper before you can move to enemy territory". It's much more dynamic and fun to play in Turf War.
As for most balanced map, in my opinion, it's Urchin Underpass. I always liked that map. I feel no weapon is has completely the...
I got this roll :clothes_shirt006: :ability_inksavermain: | :ability_specialduration::ability_specialduration::ability_specialduration: on my second or third attempt, even though the brand favors Special Saver. As said before, it's unlikely but as long as the odds are above 0% it can happen.